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Legendary Machine Gun

Bitter End

ArcArcHeavyHeavyEquilibrium
PvEby usage
PvPby usage

Excerpt from encrypted communication found on a City server: "Send the blueprints. We'll handle production."

Build a roll

Balanced Heat Weapon

Very low heat generated. [Reload] to vent heat from the weapon. Overheating forces a sustained vent. Manually venting at very high heat greatly increases venting speed.

Barrel
Battery
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
900
Impact
25
Range
33
Stability
83
Handling
33
Reload Speed
59
Heat Generated
10
Cooling Efficiency
12
Aim Assistance
51
Zoom
16
Recoil Direction
100
Airborne Effectiveness
20
Ammo Generation
12

Usage this week

From Bungie match reports
Endgame PvE
0.42%
of kills · #46 of 469 · 250 players
PvP
0.45%
of kills · #53 of 525 · 448 players
Most used rolls · 145 copies seen
  • 22.8%Fluted BarrelProjection FuseDelicate TuningKilling Tally
  • 6.2%Arrowhead BrakeOverclocked HeatsinkGutshot StraightKilling Tally
  • 6.2%Chambered CompensatorAccelerated HeatsinkTrickle ChargeJolting Feedback
  • 4.8%SmallboreOverclocked HeatsinkDelicate TuningFrenzy
  • 4.1%Arrowhead BrakeOverclocked HeatsinkDelicate TuningThermal Atomization

Community god rolls

  • First choicePvE

    Sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly with Arc builds.

    Bosses · Sustained damage · Endgame
    Trait 1
    Any of
    Cooling BaublesTrickle Charge
    Trait 2
    Any of
    Jolting FeedbackRolling Storm
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged RiflingPolygonal RiflingSmallbore
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkIonized HeatsinkLight HeatsinkTactical Heatsink

    Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The heat frame offers built in Anti-Overload, and is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, slowly "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the Destiny Data Compendium. The recoil direction is just left of vertical and pretty tight so you could improve recoil control or look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the heatsink perk slot, perks that reduce Heat Generation or Vent Speed work best for this roll. Bitter End can be used for boss damage, particularly for Arc builds. If you're behind a Storm's Keep rally barricade, Trickle Charge reduces 10% heat on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. Otherwise, if someone on your fireteam is producing power orbs, or you can generate Ionic Traces, Cooling Baubles reduces weapon heat by 33% for each Elemental pickup or power orb collected. In the second column for both target and AoE damage, Jolting Feedback applies Arc Jolt after 14 hits (11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits, or Rolling Storm generates ×2 stacks of Arc Bolt Charge on a kill, to trigger a lightning bolt at ×10 stacks. Aegis ranks the Imperial Allegiance origin trait as A-Tier - used in a fireteam, it stacks up to ×3 per ally within 15m, boosting cooling by a max ×1.105 and increasing damage when above 50% heat by max ×1.105. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. The name "bitter end" comes from old sailing ship terminology. The "bitts" are the heavy wooden or iron posts on the deck used to secure cables and ropes. The very last section of an anchor rope attached to the bitts is called the "bitter end." So, when an anchor rope was let out all the way to its absolute limit, a sailor reached the bitter end - meaning there was no rope left to give. It's also thought by the community to be a subtle linguistic joke: you start with "Sweet Business," and you finish with the "Bitter End". Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

    By Adamsdown_Boy · PvE Podcast 174 - The Best Machine Guns
  • First choicePvE

    Sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly with Arc builds.

    Minor adds · Single targets · Endgame
    Trait 1
    Any of
    Cooling BaublesTrickle Charge
    Trait 2
    Any of
    One for AllKilling Tally
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged RiflingPolygonal RiflingSmallbore
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkIonized HeatsinkLight HeatsinkTactical Heatsink

    Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The heat frame offers built in Anti-Overload, and is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, slowly "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the Destiny Data Compendium. The recoil direction is just left of vertical and pretty tight so you could improve recoil control or look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the heatsink perk slot, perks that reduce Heat Generation or Vent Speed work best for this roll. Bitter End can be used for boss damage, particularly for Arc builds. If you're behind a Storm's Keep rally barricade, Trickle Charge reduces 10% heat on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. Otherwise, if someone on your fireteam is producing power orbs, or you can generate Ionic Traces, Cooling Baubles reduces weapon heat by 33% for each Elemental pickup or power orb collected. For damage, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each. The Aegis ranks the Imperial Allegiance origin trait as A-Tier - used in a fireteam, it stacks up to ×3 per ally within 15m, boosting cooling by a max ×1.105 and increasing damage when above 50% heat by max ×1.105. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. The name "bitter end" comes from old sailing ship terminology. The "bitts" are the heavy wooden or iron posts on the deck used to secure cables and ropes. The very last section of an anchor rope attached to the bitts is called the "bitter end." So, when an anchor rope was let out all the way to its absolute limit, a sailor reached the bitter end - meaning there was no rope left to give. It's also thought by the community to be a subtle linguistic joke: you start with "Sweet Business," and you finish with the "Bitter End". Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

    By Adamsdown_Boy · PvE Podcast 174 - The Best Machine Guns
  • First choicePvE

    Sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly with Arc builds.

    Minor adds · Single targets · Endgame
    Trait 1
    Attrition Orbs
    Trait 2
    Frenzy
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged RiflingPolygonal RiflingSmallbore
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkIonized HeatsinkLight HeatsinkTactical Heatsink

    Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The heat frame offers built in Anti-Overload, and is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, slowly "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the Destiny Data Compendium. The recoil direction is just left of vertical and pretty tight so you could improve recoil control or look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the heatsink perk slot, perks that reduce Heat Generation or Vent Speed work best for this roll. For an all-purpose roll to tackle tougher adds, Attrition Orbs in the first trait perk column spawns a power orb after 45-50 hits within 5s of each other (so that's an orb every 3-4s) to proc armour mods, while Frenzy boosts Handling and Vent Speed by +100 and boosts damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. Aegis ranks the Imperial Allegiance origin trait as A-Tier - used in a fireteam, it stacks up to ×3 per ally within 15m, boosting cooling by a max ×1.105 and increasing damage when above 50% heat by max ×1.105. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. The name "bitter end" comes from old sailing ship terminology. The "bitts" are the heavy wooden or iron posts on the deck used to secure cables and ropes. The very last section of an anchor rope attached to the bitts is called the "bitter end." So, when an anchor rope was let out all the way to its absolute limit, a sailor reached the bitter end - meaning there was no rope left to give. It's also thought by the community to be a subtle linguistic joke: you start with "Sweet Business," and you finish with the "Bitter End". Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

    By Adamsdown_Boy · PvE Podcast 174 - The Best Machine Guns
  • First choicePvEM+KB

    Burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content, particularly for arc builds.

    Majors · Endgame
    Trait 1
    Any of
    Cooling BaublesAttrition OrbsTrickle Charge
    Trait 2
    Any of
    Jolting FeedbackOne for AllKilling Tally
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted BarrelSmallbore
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkLight HeatsinkTactical Heatsink

    Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic for having significantly worse base total damage than other LMGs due to total ammo reserves of only 433. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are weird by comparison with other rapid-fire LMGs - see https://d2foundry.gg/w/954563454 for how the weapon stats impact in-game performance, once the formulas have been worked out. With the high base stability you should be able to control the recoil and focus on Handling with the barrel perk. For the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. To pair with the arc toolkit, in the first trait perk column you could look for Trickle Charge to refill 10% of the magazine on receiving a stack of Bolt Charge, and 20% when you discharge with a lightning bolt on a target, or use Ionic Traces to proc Cooling Baubles which reduces weapon heat by 33% for each Elemental pickup or power orb collected. Alternatively, there's Attrition Orbs to spawn a power orb after 45-50 hits within 5s of each other (so that's an orb every 3-4s) to proc armour mods. For additional damage against tougher enemies, Jolting Feedback - applies Jolt after 16 hits (14 when enhanced and 11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. If there are adds nearby, you could also use Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvE

    Controlling groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly for arc builds.

    Add clear · Endgame
    Trait 1
    Any of
    Cooling BaublesEddy CurrentTrickle Charge
    Trait 2
    Rolling Storm
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted BarrelSmallbore
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkIonized HeatsinkLight HeatsinkTactical Heatsink

    Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic for having significantly worse base total damage than other LMGs due to total ammo reserves of only 433. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are weird by comparison with other rapid-fire LMGs - see https://d2foundry.gg/w/954563454 for how the weapon stats impact in-game performance, once the formulas have been worked out. With the high base stability you should be able to control the recoil and focus on Handling with the barrel perk. For the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. To pair with the arc toolkit, in the first trait perk column you could look for Trickle Charge to refill 10% of the magazine on receiving a stack of Bolt Charge, and 20% when you discharge with a lightning bolt on a target, or use Ionic Traces to proc Cooling Baubles which reduces weapon heat by 33% for each Elemental pickup or power orb collected. Alternatively, there's Eddy Current to boost Handling with a ×0.95 animation scalar and +20 Vent Speed with a ×0.95 animation scalar for 3s after sprinting for 1.5s, which is all applied instantly with +60 to Vent Speed when Amplified. For additional damage against tougher enemies, Jolting Feedback - applies Jolt after 16 hits (14 when enhanced and 11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. If there are adds nearby, you could also use Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. For add control, Rolling Storm generates a stack of Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvEM+KB

    Burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content, particularly for arc builds.

    Majors · Endgame
    Trait 1
    Any of
    Cooling BaublesAttrition OrbsTrickle Charge
    Trait 2
    Any of
    Jolting FeedbackOne for AllKilling Tally
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingSmallbore
    Battery
    Ionized Heatsink

    Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic for having significantly worse base total damage than other LMGs due to total ammo reserves of only 433. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are weird by comparison with other rapid-fire LMGs - see https://d2foundry.gg/w/954563454 for how the weapon stats impact in-game performance, once the formulas have been worked out. With the high base stability you should be able to control the recoil and focus on Handling with the barrel perk. For the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. To pair with the arc toolkit, in the first trait perk column you could look for Trickle Charge to refill 10% of the magazine on receiving a stack of Bolt Charge, and 20% when you discharge with a lightning bolt on a target, or use Ionic Traces to proc Cooling Baubles which reduces weapon heat by 33% for each Elemental pickup or power orb collected. Alternatively, there's Attrition Orbs to spawn a power orb after 45-50 hits within 5s of each other (so that's an orb every 3-4s) to proc armour mods. For additional damage against tougher enemies, Jolting Feedback - applies Jolt after 16 hits (14 when enhanced and 11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. If there are adds nearby, you could also use Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvP

    God-roll PvP for kill-chaining when hipfiring.

    Kill chains
    Trait 1
    Any of
    Hip-Fire GripDelicate Tuning
    Trait 2
    Offhand Strike
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged Rifling
    Battery
    Ionized Heatsink

    Bitter End is, right now, an S-Tier heavy weapon option - at the time of writing you'll pick up 75 shots from a brick which is enough for 10 kills, which feels like a mistake so expect that to be nerfed. It's a Heat weapon - which means you get an ersatz Reconstruction for free from the passive cooling - with a rapid-fire fire rate. The Balanced Heat frame provides a ×2 vent rate if you manually vent when weapon heat is >87.5%. The @hugowo_ spreadsheet at https://www.destiny2.science/, shows the TTK at base as 0.400s (7c0b) - increasing the weapons stat doesn't reduce this, but at 142 does mean you'll need less crits (6c1b). The 80% crit accuracy-adjusted TTK is 0.467s (4c4b), which becomes is easier at a 122 weapon stat (3c5b) and then 194 (2c6b). The stats are decent compared to other rapid fire LMGs - higher Range, Stability and Recoil Direction but lower Handling. You can see the in-game effect of stat changes at https://d2foundry.gg/w/954563454 for yourself, once the formulas have been worked out. For the barrel perk, you could go either Handling, or Range if you're using Shrewd Survivor armour for the two-piece Reflex Action set bonus to boost Handling and Accuracy. For the Battery Perk, Ionized Heatsink reduces heat generation, and the manual vent penalty isn't so much of problem with the passive cooling. If you avoid ADSing, in the first trait perk column there's both Delicate Tuning, which works like a Heat weapon's mirror to Closing Time, improving Range and Handling, and reducing Accuracy Cone Growth from when the weapon's cold to 50% heat, or Hip-fire Grip to boost Aim Assist and damage falloff distance, Stability, and Aim Assist when hipfiring. In the second, Offhand Strike boosts Range, Stability and Accuracy for 7s after a kill. The Imperial Allegiance origin trait is situationally useful if you're near one, two or three teammates when heat is >50%, boosting both cooling efficiency and damage by up to ×1.105, but Accelerated Assault is probably better, proccing 10% cooling and ×1.05 damage when you hit 3 times with 1.2-4s between each hit. Recommended MW: Handling or Cooling Efficiency, with a Heat Generated mod/enhanced mod, or your choice depending on your play style.

    By https://www.youtube.com/cammycakesgaming · CammyCakes Gaming 4 - Renegades ppt
  • First choicePvEM+KB

    Burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content, particularly for arc builds.

    Majors · Endgame
    Trait 1
    Any of
    Cooling BaublesAttrition OrbsTrickle Charge
    Trait 2
    Any of
    One for AllKilling Tally
    Barrel
    Fluted Barrel
    Battery
    Ionized Heatsink

    Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic for having significantly worse base total damage than other LMGs due to total ammo reserves of only 433. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are weird by comparison with other rapid-fire LMGs - see https://d2foundry.gg/w/954563454 for how the weapon stats impact in-game performance, once the formulas have been worked out. With the high base stability you should be able to control the recoil and focus on Handling with the barrel perk. For the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. To pair with the arc toolkit, in the first trait perk column you could look for Trickle Charge to refill 10% of the magazine on receiving a stack of Bolt Charge, and 20% when you discharge with a lightning bolt on a target, or use Ionic Traces to proc Cooling Baubles which reduces weapon heat by 33% for each Elemental pickup or power orb collected. Alternatively, there's Attrition Orbs to spawn a power orb after 45-50 hits within 5s of each other (so that's an orb every 3-4s) to proc armour mods. For additional damage against tougher enemies, Jolting Feedback - applies Jolt after 16 hits (14 when enhanced and 11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. If there are adds nearby, you could also use Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvP

    God-roll PvP for kill-chaining.

    Kill chains
    Trait 1
    Gutshot Straight
    Trait 2
    Killing Tally
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged Rifling
    Battery
    Ionized Heatsink

    Bitter End is, right now, an S-Tier heavy weapon option - at the time of writing you'll pick up 75 shots from a brick which is enough for 10 kills, which feels like a mistake so expect that to be nerfed. It's a Heat weapon - which means you get an ersatz Reconstruction for free from the passive cooling - with a rapid-fire fire rate. The Balanced Heat frame provides a ×2 vent rate if you manually vent when weapon heat is >87.5%. The @hugowo_ spreadsheet at https://www.destiny2.science/, shows the TTK at base as 0.400s (7c0b) - increasing the weapons stat doesn't reduce this, but at 142 does mean you'll need less crits (6c1b). The 80% crit accuracy-adjusted TTK is 0.467s (4c4b), which becomes is easier at a 122 weapon stat (3c5b) and then 194 (2c6b). The stats are decent compared to other rapid fire LMGs - higher Range, Stability and Recoil Direction but lower Handling. You can see the in-game effect of stat changes at https://d2foundry.gg/w/954563454 for yourself, once the formulas have been worked out. For the barrel perk, you could go either Handling, or Range if you're using Shrewd Survivor armour for the two-piece Reflex Action set bonus to boost Handling and Accuracy. For the Battery Perk, Ionized Heatsink reduces heat generation, and the manual vent penalty isn't so much of problem with the passive cooling. For kill-chaining, the double damage trait perk pair of Gutshot Straight grants ×1.1 bodyshot damage when ADSed at the price of ×0.8 sized aim assist cone size - which means you can hit the 0.467s TTK with no crits needed (0c8b), and Killing Tally for an escalating boost to damage of up to ×1.3 damage after three kills - just one stack reduces the TTK to 0.400s (2c5b) and two or three stacks means you need no crits again (0c7b). The Imperial Allegiance origin trait is situationally useful if you're near one, two or three teammates when heat is >50%, boosting both cooling efficiency and damage by up to ×1.105, but Accelerated Assault is probably better, proccing 10% cooling and ×1.05 damage when you hit 3 times with 1.2-4s between each hit. Recommended MW: Handling or Cooling Efficiency, with a Heat Generated mod/enhanced mod, or your choice depending on your play style.

    By https://www.youtube.com/cammycakesgaming · CammyCakes Gaming 4 - Renegades ppt
  • First choicePvP

    "The idea of a blaster machine gun with built in reconstruction (via cooling) is very cool.

    Trait 1
    Delicate Tuning
    Trait 2
    Killing Tally
    Barrel
    Polygonal Rifling
    Battery
    Any of
    Overclocked HeatsinkParticle RepeaterTactical Heatsink

    However column 1 misses so hard for this gun it's hard to reconcile. With trickle charge this gun is kind of a baby thunderlord when shooting from behind a storm's keep barricade, but that's a very specific use case. Overall this should be a good gun, just like all the weapons from the dungeon, but it could have been better." Recommended MW: Stability.

    By SpaceMonkey · SpaceMonkey's Weapon Guide - Equilibrium
  • First choicePvEM+KB

    Burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content, particularly for arc builds.

    Majors · Endgame
    Trait 1
    Any of
    Cooling BaublesAttrition Orbs
    Trait 2
    Jolting Feedback
    Barrel
    Fluted Barrel
    Battery
    Ionized Heatsink

    Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic for having significantly worse base total damage than other LMGs due to total ammo reserves of only 433. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are weird by comparison with other rapid-fire LMGs - see https://d2foundry.gg/w/954563454 for how the weapon stats impact in-game performance, once the formulas have been worked out. With the high base stability you should be able to control the recoil and focus on Handling with the barrel perk. For the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. To pair with the arc toolkit, in the first trait perk column you could look for Trickle Charge to refill 10% of the magazine on receiving a stack of Bolt Charge, and 20% when you discharge with a lightning bolt on a target, or use Ionic Traces to proc Cooling Baubles which reduces weapon heat by 33% for each Elemental pickup or power orb collected. Alternatively, there's Attrition Orbs to spawn a power orb after 45-50 hits within 5s of each other (so that's an orb every 3-4s) to proc armour mods. For additional damage against tougher enemies, Jolting Feedback - applies Jolt after 16 hits (14 when enhanced and 11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. If there are adds nearby, you could also use Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvE

    "The idea of a blaster machine gun with built in reconstruction (via cooling) is very cool.

    Trait 1
    Trickle Charge
    Trait 2
    Killing Tally
    Barrel
    Arrowhead Brake
    Battery
    Any of
    Overclocked HeatsinkLight Heatsink

    However column 1 misses so hard for this gun it's hard to reconcile. With trickle charge this gun is kind of a baby thunderlord when shooting from behind a storm's keep barricade, but that's a very specific use case. Overall this should be a good gun, just like all the weapons from the dungeon, but it could have been better." Recommended MW: Cooling Efficiency.

    By SpaceMonkey · SpaceMonkey's Weapon Guide - Equilibrium

From the DIM community wish lists (voltron), picks made since Edge of Fate.