
Legendary Machine Gun
Hammerhead
HeavyCrafted in a Black Armory forge.Smash through the veil.
Build a roll
A well-rounded grip, reliable and sturdy.
SelectedHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 450
- Impact
- 41
- Range
- 60
- Stability
- 60
- Handling
- 60
- Reload Speed
- 46
- Magazine
- 71
- Aim Assistance
- 90
- Zoom
- 15
- Recoil Direction
- 100
- Airborne Effectiveness
- 16
- Ammo Generation
- 40
Usage this week
From Bungie match reports- 15.4%
Hammer-Forged Rifling
Armor-Piercing Rounds
Fourth Time's the Charm
Killing Tally
Forge's Kin - 15.4%
Smallbore
Ricochet Rounds
Rampage
Killing Tally
Forge's Kin - 5.8%
Arrowhead Brake
Armor-Piercing Rounds
Rampage
Target Lock
Forge's Kin - 5.8%
Corkscrew Rifling
Armor-Piercing Rounds
Rampage
Onslaught
Forge's Kin - 4.8%
Full Bore
High-Caliber Rounds
Destabilizing Rounds
Onslaught
Forge's Kin
Community god rolls
- First choicePvEM+KBControllerPvE Podcast 174 - The Best Machine GunsBarrelAny but Full Bore or Full Choke or Rifled BarrelMagazine
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagTrait 1
RampageTrait 2Any but Mega Kill Clip or Demoralize or Target LockConstructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Hammerhead offers double damage perks for dealing with tougher adds, which is the usual go-to. In the first trait perk column, Rampage stacks up to ×3 on kills for ×1.331 damage for a refreshable 5s, with the stacks decaying one at a time. For your second column choice, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each, or Desperate Measures provides up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, Onslaught, while not boosting damage per shot does increase raw DPS as you ramp up to the max ×3 stacks, for a refreshable 5s per kill, to increase RPM from 450 to around 720. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
- First choicePvEM+KBControllerPvE Podcast 174 - The Best Machine GunsBarrelAny but Full Bore or Full Choke or Rifled BarrelMagazine
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagTrait 1
Fourth Time's the CharmTrait 2Any but Mega Kill Clip or Demoralize or Target LockConstructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. In the first trait perk column, Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits. For your second column choice for damage, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each, or Desperate Measures provides up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, Onslaught, while not boosting damage per shot does increase raw DPS as you ramp up to the max ×3 stacks, for a refreshable 5s per kill, to increase RPM from 450 to around 720. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
- First choicePvEM+KBControllerThe Best Machine GunsBarrelAny but Full Bore or Full Choke or Rifled BarrelMagazine
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagTrait 1
Destabilizing RoundsTrait 2Any but Mega Kill Clip or Demoralize or Target LockConstructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with Void builds. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Hammerhead offers double damage perks for dealing with tougher adds, which is the usual go-to. In the first trait perk column, for Void synergy, Destabilizing Rounds spreads Void Volatility on a kill in a 6.5m radius and provides Volatile Rounds for 5.25s. For your second column choice, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each, or Desperate Measures provides up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, Onslaught, while not boosting damage per shot does increase raw DPS as you ramp up to the max ×3 stacks, for a refreshable 5s per kill, to increase RPM from 450 to around 720. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
- First choicePvEM+KBControllerThe Best Machine GunsBarrelAny but Full Bore or Full Choke or Rifled BarrelMagazine
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagTrait 1
Fourth Time's the Charm
Rewind Rounds
DemolitionistTrait 2
Target LockConstructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For sustained boss damage, in the first trait perk column, Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits. Not quite as good, but there's also Rewind Rounds to refill 70% of hits landed from reserves when the magazine empties, or Demolitionist provides an instant magazine refill on grenade use and chunk grenade ability energy on kills. For your second column choice for damage, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other, for up to ×1.4 damage at 110.33% of base magazine capacity - so works well with overflowed or auto-refilled magazines. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
- First choicePvEM+KBControllerThe Best Machine GunsBarrelAny but Full Bore or Full Choke or Rifled BarrelMagazine
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagTrait 1
Destabilizing Rounds
Dimensional ShiftTrait 2
DemoralizeConstructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly on Void builds. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For Void synergy, in the first trait perk column Destabilizing Rounds spreads Void Volatility on a kill in a 6.5m radius and provides Volatile Rounds for 5.25s, or Dimensional Shift grants Dimensional Breach on picking up a Void Breach which, while active provides a refreshable 8s overshield on kills. In the second column, Demoralize spreads a ~4m AoE cloud of Void Weaken to nearby enemies for a ×1.15 boost to damage for your fireteam for 5s on a crit kill. For your second column choice for damage, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other, for up to ×1.4 damage at 110.33% of base magazine capacity - so works well with overflowed or auto-refilled magazines. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
- First choicePvEM+KBControllerThe Best Machine GunsBarrelAny but Full Bore or Full Choke or Rifled BarrelMagazine
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagTrait 1
DemolitionistTrait 2
Desperate MeasuresConstructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with grenade builds. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. With grenade builds, Demolitionist generates chunk grenade ability energy on kills and an instant magazine refill on grenade use. You can use these grenades to help proc Desperate Measures in the second column to provide up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
From the DIM community wish lists (voltron), picks made since Edge of Fate.