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Legendary Machine Gun

Hammerhead

VoidVoidHeavyHeavyCrafted in a Black Armory forge.
PvEby usage
PvPby usage

Smash through the veil.

Build a roll

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Barrel
Magazine
Trait 1
Trait 2
Origin Trait

SelectedHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
450
Impact
41
Range
60
Stability
60
Handling
60
Reload Speed
46
Magazine
71
Aim Assistance
90
Zoom
15
Recoil Direction
100
Airborne Effectiveness
16
Ammo Generation
40

Usage this week

From Bungie match reports
Endgame PvE
0.59%
of kills · #38 of 314 · 92 players
PvP
0.34%
of kills · #71 of 380 · 190 players
Most used rolls · 104 copies seen
  • 15.4%Hammer-Forged RiflingArmor-Piercing RoundsFourth Time's the CharmKilling TallyForge's Kin
  • 15.4%SmallboreRicochet RoundsRampageKilling TallyForge's Kin
  • 5.8%Arrowhead BrakeArmor-Piercing RoundsRampageTarget LockForge's Kin
  • 5.8%Corkscrew RiflingArmor-Piercing RoundsRampageOnslaughtForge's Kin
  • 4.8%Full BoreHigh-Caliber RoundsDestabilizing RoundsOnslaughtForge's Kin

Community god rolls

  • First choicePvEM+KBController
    PvE Podcast 174 - The Best Machine Guns
    BarrelAny but Full Bore or Full Choke or Rifled Barrel
    MagazineAlloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag
    Trait 1Rampage
    Trait 2Any but Mega Kill Clip or Demoralize or Target Lock

    Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Hammerhead offers double damage perks for dealing with tougher adds, which is the usual go-to. In the first trait perk column, Rampage stacks up to ×3 on kills for ×1.331 damage for a refreshable 5s, with the stacks decaying one at a time. For your second column choice, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each, or Desperate Measures provides up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, Onslaught, while not boosting damage per shot does increase raw DPS as you ramp up to the max ×3 stacks, for a refreshable 5s per kill, to increase RPM from 450 to around 720. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

  • First choicePvEM+KBController
    PvE Podcast 174 - The Best Machine Guns
    BarrelAny but Full Bore or Full Choke or Rifled Barrel
    MagazineAlloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag
    Trait 1Fourth Time's the Charm
    Trait 2Any but Mega Kill Clip or Demoralize or Target Lock

    Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. In the first trait perk column, Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits. For your second column choice for damage, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each, or Desperate Measures provides up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, Onslaught, while not boosting damage per shot does increase raw DPS as you ramp up to the max ×3 stacks, for a refreshable 5s per kill, to increase RPM from 450 to around 720. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

  • First choicePvEM+KBController
    The Best Machine Guns
    BarrelAny but Full Bore or Full Choke or Rifled Barrel
    MagazineAlloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag
    Trait 1Destabilizing Rounds
    Trait 2Any but Mega Kill Clip or Demoralize or Target Lock

    Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with Void builds. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Hammerhead offers double damage perks for dealing with tougher adds, which is the usual go-to. In the first trait perk column, for Void synergy, Destabilizing Rounds spreads Void Volatility on a kill in a 6.5m radius and provides Volatile Rounds for 5.25s. For your second column choice, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each, or Desperate Measures provides up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, Onslaught, while not boosting damage per shot does increase raw DPS as you ramp up to the max ×3 stacks, for a refreshable 5s per kill, to increase RPM from 450 to around 720. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

  • First choicePvEM+KBController
    The Best Machine Guns
    BarrelAny but Full Bore or Full Choke or Rifled Barrel
    MagazineAlloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag
    Trait 1Fourth Time's the CharmRewind RoundsDemolitionist
    Trait 2Target Lock

    Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For sustained boss damage, in the first trait perk column, Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits. Not quite as good, but there's also Rewind Rounds to refill 70% of hits landed from reserves when the magazine empties, or Demolitionist provides an instant magazine refill on grenade use and chunk grenade ability energy on kills. For your second column choice for damage, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other, for up to ×1.4 damage at 110.33% of base magazine capacity - so works well with overflowed or auto-refilled magazines. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

  • First choicePvEM+KBController
    The Best Machine Guns
    BarrelAny but Full Bore or Full Choke or Rifled Barrel
    MagazineAlloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag
    Trait 1Destabilizing RoundsDimensional Shift
    Trait 2Demoralize

    Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly on Void builds. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For Void synergy, in the first trait perk column Destabilizing Rounds spreads Void Volatility on a kill in a 6.5m radius and provides Volatile Rounds for 5.25s, or Dimensional Shift grants Dimensional Breach on picking up a Void Breach which, while active provides a refreshable 8s overshield on kills. In the second column, Demoralize spreads a ~4m AoE cloud of Void Weaken to nearby enemies for a ×1.15 boost to damage for your fireteam for 5s on a crit kill. For your second column choice for damage, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other, for up to ×1.4 damage at 110.33% of base magazine capacity - so works well with overflowed or auto-refilled magazines. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

  • First choicePvEM+KBController
    The Best Machine Guns
    BarrelAny but Full Bore or Full Choke or Rifled Barrel
    MagazineAlloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag
    Trait 1Demolitionist
    Trait 2Desperate Measures

    Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with grenade builds. Hammerhead is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. With grenade builds, Demolitionist generates chunk grenade ability energy on kills and an instant magazine refill on grenade use. You can use these grenades to help proc Desperate Measures in the second column to provide up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. There's two useful origin traits: Aegis ranks Forge's Kin as S-Tier - it provides a ×1 stack of "Forge's Kin" for 5s after a kill, or on swapping from another Black Armory weapon kill within 7s. Each additional Black Armory weapon equipped adds an additional stack, boosting the activation window by +2s each together with increasing Reload Speed and Ammo Generation and damage boosts of ×1.1 and ×1.13. There's also the B-Tier Indomitability which provides 6% grenade energy on Light subclasses or melee energy on Darkness subclasses, on kills. If you're interested, the name refers to the business-end of a blacksmith's hammer, a direct homage to the Black Armory's culture of industrial craftsmanship, forging weapons, and "striking down" humanity's enemies. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

From the DIM community wish lists (voltron), picks made since Edge of Fate.

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