
Legendary Pulse Rifle
Insidious (Adept)
PrimaryVow of the Disciple raidShape: Deception
Build a roll
Hard-hitting four-burst fire.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 450
- Impact
- 35
- Range
- 79
- Stability
- 65
- Handling
- 32
- Reload Speed
- 34
- Magazine
- 44
- Aim Assistance
- 44
- Zoom
- 18
- Recoil Direction
- 78
- Airborne Effectiveness
- 24
- Ammo Generation
- 59
Usage this week
From Bungie match reportsCommunity god rolls
- First choicePvE
Clearing individual Minor adds or tougher enemies in activities rated Very Hard, Hard or Normal difficulty.
Minor adds · Single targets · EndgameTrait 1
FrenzyTrait 2Any of
One for All
Rampage
Chaos ReshapedBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted Barrel
Polygonal RiflingMagazineAny of
Appended Mag
Tactical Mag
Alloy Magazine
Flared MagwellThe updated Insidious is an Aggresive Burst pulse rifle which as a subfamily are currently rated D-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a poor high-impact auto, but arguably worse due to 4-burst nature". The frame intrinsic offers built-in anti-Unstoppable, and fires a 4-round burst as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are pretty much best in class by comparison with its peers - you can see the stats at https://destiny.report/w/786352912/insidious and hopefully https://d2foundry.gg/w/786352912 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is right and a little loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra stability (you'll get handling from the trait perks), and then with the magazine perk go for something that helps improve magazine size, stability or reload. For single target damage, while there are some decent first trait perk column perks, it's difficult to look beyond Frenzy which, after being in combat for 12s - that's dealing or taking damage - boosts Handling and Reload Speed by +100 and boosts damage by ×1.15 for a refreshable 7.2s. In the second column, for even more multiplicative damage, Chaos Reshaped stacks up to ×2 on dealing or receiving damage within a 5s window for at least 12s (11.5s when enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration. There's also One For All which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each and Rampage which stacks up to ×3 on kills for a max ×1.331 damage for a refreshable 4.5s (5s when enhanced), with the stacks decaying one at a time. The Souldrinker origin trait is very good for endgame activities, restoring up to +50HP on reload, depending on the proportion of the magazine landed as hits. If you're interested, "insidious" means proceeding in a gradual, subtle way, but with harmful effects, reflecting the modus operandi of The Witness and its Disciple, Rhulk. Recommended MW: Stability or Range, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Saint_Kabr and ImpetusAlways · PvE Podcast 172 - The Best Pulse Rifles - First choicePvE
Clearing groups of Minor adds in activities rated Very Hard, Hard or Normal difficulty, particularly with Arc builds.
Minor adds · Add groups · EndgameTrait 1
FrenzyTrait 2
VoltshotBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted Barrel
Polygonal RiflingMagazineAny of
Appended Mag
Tactical Mag
Alloy Magazine
Flared MagwellThe updated Insidious is an Aggressive Burst pulse rifle which as a subfamily are currently rated D-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a poor high-impact auto, but arguably worse due to 4-burst nature". The frame intrinsic offers built-in anti-Unstoppable, and fires a 4-round burst as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are pretty much best in class by comparison with its peers - you can see the stats at https://destiny.report/w/786352912/insidious and hopefully https://d2foundry.gg/w/786352912 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is right and a little loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it just go for extra stability (you'll get handling from the trait perks), and then with the magazine perk go for something that helps improve magazine size, stability or reload. For single target damage, while there are some decent first trait perk column perks, it's difficult to look beyond Frenzy which, after being in combat for 12s - that's dealing or taking damage - boosts Handling and Reload Speed by +100 and boosts damage by ×1.15 for a refreshable 7.2s. In the second column, for arc synergy and add groups, Voltshot applies Arc Jolt to the next target you hit within 7s (8s when enhanced), after a reload within 5.3s of a kill, for additional damage to the target on further hits plus AoE chain lightning damage on nearby enemies. The Souldrinker origin trait is very good for endgame activities, restoring up to +50HP on reload, depending on the proportion of the magazine landed as hits. If you're interested, "insidious" means proceeding in a gradual, subtle way, but with harmful effects, reflecting the modus operandi of The Witness and its Disciple, Rhulk. Recommended MW: Stability or Range, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Saint_Kabr and ImpetusAlways · PvE Podcast 172 - The Best Pulse Rifles
From the DIM community wish lists (voltron), picks made since Edge of Fate.