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Legendary Scout Rifle

Voltaic Shade

ArcArcPrimaryPrimaryEquilibrium
PvEby usage
PvPby usage

Spoken aboard the Malphas Contemptus and quickly hushed: "It was never so under the empress."

Build a roll

Balanced Heat Weapon

Increased damage versus powerful combatants. Very low heat generated. [Reload] to vent heat from the weapon. Overheating forces a sustained vent. Manually venting at very high heat greatly increases venting speed.

Barrel
Battery
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
260
Impact
45
Range
35
Stability
47
Handling
41
Reload Speed
57
Heat Generated
50
Cooling Efficiency
65
Aim Assistance
70
Zoom
20
Recoil Direction
82
Airborne Effectiveness
21
Ammo Generation
59

Usage this week

From Bungie match reports
Endgame PvE
0.25%
of kills · #86 of 448 · 99 players
PvP
0.09%
of kills · #203 of 484 · 38 players
Most used rolls · 17 copies seen
  • 17.6%Arrowhead BrakeOverclocked HeatsinkJolting FeedbackPrecision Instrument
  • 17.6%Arrowhead BrakeProjection FuseJolting FeedbackRolling Storm
  • 17.6%Extended BarrelOverclocked HeatsinkDelicate TuningPrecision Instrument
  • 11.8%Arrowhead BrakeParticle RepeaterJolting FeedbackVoltshot
  • 11.8%Chambered CompensatorProjection FuseJolting FeedbackFrenzy

Community god rolls

  • First choicePvE

    Single-target damage against tougher enemies in both general at-level or better, and end-game underleveled content, particularly for arc builds.

    Utility · Endgame
    Trait 1
    Jolting Feedback
    Trait 2
    Any of
    Rolling StormVoltshot
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended BarrelFluted Barrel
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkIonized HeatsinkLight HeatsinkTactical Heatsink

    Voltaic Shade is a Balanced Heat frame scout rifle, with a rapid-fire firing rate, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic having a noticeably large "mag" and good damage profile for a scout. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with other rapid-fire scouts - see https://d2foundry.gg/w/71057630 for how the weapon stats impact in-game performance, once the formulas have been worked out. Something that helps control recoil or Handling is very helpful with the barrel perk. In the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. For an "all the arc damage perks" roll that works in mixed crowds of red, orange and yellow bars to synergise with arc builds, you can look for Jolting Feedback in the first trait perk column which applies Jolt after 7 hits (6 when enhanced and 4 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. In the second column, Voltshot applies Jolt to the next target you hit within 7s (8s when enhanced), after a reload within 5.3s of a kill, for additional damage to the target on further hits plus AoE chain lightning damage on nearby enemies or Rolling Storm generates a stack of Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on the EL-16HFE blaster rifle, the Heavy Field Edition of the smaller EL-16 blaster rifle used by the New Republic and then by the Resistance Army during the Cold War against the First Order. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvE

    Single-target damage against tougher enemies in both general at-level or better, and end-game underleveled content, particularly for arc builds.

    Add clear · Endgame
    Trait 1
    Any of
    Jolting FeedbackShoot to Loot
    Trait 2
    Frenzy
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended BarrelFluted Barrel
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkIonized HeatsinkLight HeatsinkTactical Heatsink

    Voltaic Shade is a Balanced Heat frame scout rifle, with a rapid-fire firing rate, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic having a noticeably large "mag" and good damage profile for a scout. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with other rapid-fire scouts - see https://d2foundry.gg/w/71057630 for how the weapon stats impact in-game performance, once the formulas have been worked out. Something that helps control recoil or Handling is very helpful with the barrel perk. In the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. For a roll that works in underleveled content you can look for Jolting Feedback in the first trait perk column to work with arc builds, which applies Jolt after 7 hits (6 when enhanced and 4 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. Alternatively, Shoot to Loot picks up remote ammo bricks or orbs from safety, which also reloads all your weapons from reserves. In the second column, Frenzy boosts Handling and Reload Speed by +100 and boosts damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on the EL-16HFE blaster rifle, the Heavy Field Edition of the smaller EL-16 blaster rifle used by the New Republic and then by the Resistance Army during the Cold War against the First Order. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvE

    Controlling groups of Minor adds in general at-level or better content, particularly for arc builds.

    Add clear
    Trait 1
    Trickle Charge
    Trait 2
    Any of
    Rolling StormVoltshot
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended BarrelFluted Barrel
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkIonized HeatsinkLight HeatsinkTactical Heatsink

    Voltaic Shade is a Balanced Heat frame scout rifle, with a rapid-fire firing rate, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic having a noticeably large "mag" and good damage profile for a scout. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with other rapid-fire scouts - see https://d2foundry.gg/w/71057630 for how the weapon stats impact in-game performance, once the formulas have been worked out. Something that helps control recoil or Handling is very helpful with the barrel perk. In the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. For a roll to synergise with arc builds, you can look for Trickle Charge in the first trait perk column which refills 10% of the magazine on receiving a Bolt Charge stack and then when you proc Bolt Charge at 10 stacks, instantly discharge 100% weapon heat and refill the magazine. In the second column, Rolling Storm is a natural partner, generating a stack of Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. Alternatively, Voltshot applies Jolt to the next target you hit within 7s (8s when enhanced), after a reload within 5.3s of a kill, for additional damage to the target on further hits plus AoE chain lightning damage on nearby enemies. Using arc-based abilities and fragments can give you near-permanent up-time without needing to vent. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on the EL-16HFE blaster rifle, the Heavy Field Edition of the smaller EL-16 blaster rifle used by the New Republic and then by the Resistance Army during the Cold War against the First Order. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvE

    Controlling groups of Minor adds in general at-level or better content.

    Add clear
    Trait 1
    Shoot to Loot
    Trait 2
    Meganeura
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended BarrelFluted Barrel
    Battery
    Any of
    Accelerated HeatsinkEnhanced HeatsinkIonized HeatsinkLight HeatsinkTactical Heatsink

    Voltaic Shade is a Balanced Heat frame scout rifle, with a rapid-fire firing rate, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic having a noticeably large "mag" and good damage profile for a scout. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with other rapid-fire scouts - see https://d2foundry.gg/w/71057630 for how the weapon stats impact in-game performance, once the formulas have been worked out. Something that helps control recoil or Handling is very helpful with the barrel perk. In the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. For an general workhorse roll, Shoot to Loot in the first column lets you pick up remote ammo bricks or orbs from safety by shooting them, which also reloads all your weapons from reserves. This pairs well with Meganeura which builds up to ×3 stacks on crit hits for increasing AoE damage in a 7.5m radius on a crit kill - this counts as weapon damage so extends the reach of Shoot to Loot. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on the EL-16HFE blaster rifle, the Heavy Field Edition of the smaller EL-16 blaster rifle used by the New Republic and then by the Resistance Army during the Cold War against the First Order. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvE

    Controlling groups of Minor adds in general at-level or better content, particularly for arc builds.

    Add clear
    Trait 1
    Rapid Hit
    Trait 2
    Voltshot
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended BarrelFluted Barrel
    Battery
    Any of
    Accelerated HeatsinkLight HeatsinkTactical Heatsink

    Voltaic Shade is a Balanced Heat frame scout rifle, with a rapid-fire firing rate, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic having a noticeably large "mag" and good damage profile for a scout. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are decent by comparison with other rapid-fire scouts - see https://d2foundry.gg/w/71057630 for how the weapon stats impact in-game performance, once the formulas have been worked out. Something that helps control recoil or Handling is very helpful with the barrel perk. In the heatsink perk, look for something that reduces vent speed or improves cooling. For an add-clearing roll to synergise with arc builds, Rapid Hit - stacks up to 5 times on crit hits for a max of +25 Stability and +60 Vent Speed with a ×0.92 animation multiplier for a refreshable 2s. In the second column, Voltshot applies Jolt to the next target you hit within 7s (8s when enhanced), after a reload within 5.3s of a kill, for additional damage to the target on further hits plus AoE chain lightning damage on nearby enemies. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on the EL-16HFE blaster rifle, the Heavy Field Edition of the smaller EL-16 blaster rifle used by the New Republic and then by the Resistance Army during the Cold War against the First Order. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and and ImpetusAlways · PvE Podcast 164 Equilibrium weapons
  • First choicePvP

    "Another very good weapon from this dungeon.

    Trait 1
    Any of
    Delicate TuningKeep Away
    Trait 2
    Precision Instrument
    Barrel
    Polygonal Rifling
    Battery
    Any of
    Overclocked HeatsinkParticle RepeaterTactical Heatsink

    Rapid-fire scouts are the only members of the weapon family that really get to shine right now, and this is a blaster on top of that. Some very good rolls for both PvE and PvP" Recommended MW: Stability.

    By SpaceMonkey · SpaceMonkey's Weapon Guide - Equilibrium
  • First choicePvP

    God-roll PvP for 6s.

    Duels
    Trait 1
    Delicate Tuning
    Trait 2
    Precision Instrument
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended Barrel
    Battery
    Overclocked Heatsink

    Voltaic Shade is, at time of writing, an A-Tier primary option for larger maps. It's a Heat weapon - which means you get an ersatz Reconstruction for free from the passive cooling - with a rapid-fire fire rate. The Balanced Heat frame provides a ×2 vent rate if you manually vent when weapon heat is >87.5%. The @hugowo_ spreadsheet at https://www.destiny2.science/, shows the TTK at base as 0.933s (4c1b) - increasing the weapons stat to 193 reduces the crit% to 3c2b. The stats are good compared to other rapid fire scouts. You can see the in-game effect of stat changes at https://d2foundry.gg/w/71057630 for yourself, once the formulas have been worked out. For the barrel perk, Arrowhead Brake helps with both Handling and Recoil Direction - if you're using Shrewd Survivor armour for the two-piece Reflex Action set bonus this boosts Handling and Accuracy. For the Battery Perk, the only real choice is Overclocked Heatsink which provides a ×1.02 damage boost which reduces the weapons stat you need for the 0.933s (3c2b) TTK to 152 and makes a 0.840s TTK (4c0b) possible at 165. In the first trait perk column, Delicate Tuning, works like a Heat weapon's mirror to Closing Time, boosting Range, Handling and Accuracy when a weapon's cold with the benefits reducing to half at 50% heat. In the second, with no investment in the weapons stat, Precision Instrument means you can hit the 0.840s TTK with 3 crits followed by either a body or crit shot, making this a rapid fire scout that can potentially challenge a Jade Rabbit at range. The Imperial Allegiance origin trait is situationally useful if you're near one, two or three teammates when heat is >50%, boosting both cooling efficiency and damage by up to ×1.105, but Accelerated Assault is probably better, proccing 10% cooling and ×1.05 damage when you hit 3 times with 1.2-4s between each hit. Recommended MW: Handling or Cooling Efficiency, with a Heat Generated mod/enhanced mod, or your choice depending on your play style.

    By https://www.youtube.com/cammycakesgaming · CammyCakes Gaming 4 - Renegades ppt
  • First choicePvP

    God-roll PvP for kill-chaining with a weapons stat >165.

    Kill chains
    Trait 1
    Jolting Feedback
    Trait 2
    Meganeura
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended Barrel
    Battery
    Overclocked Heatsink

    Voltaic Shade is, at time of writing, an A-Tier primary option for larger maps. It's a Heat weapon - which means you get an ersatz Reconstruction for free from the passive cooling - with a rapid-fire fire rate. The Balanced Heat frame provides a ×2 vent rate if you manually vent when weapon heat is >87.5%. The @hugowo_ spreadsheet at https://www.destiny2.science/, shows the TTK at base as 0.933s (4c1b) - increasing the weapons stat to 193 reduces the crit% to 3c2b. The stats are good compared to other rapid fire scouts. You can see the in-game effect of stat changes at https://d2foundry.gg/w/71057630 for yourself, once the formulas have been worked out. For the barrel perk, Arrowhead Brake helps with both Handling and Recoil Direction - if you're using Shrewd Survivor armour for the two-piece Reflex Action set bonus this boosts Handling and Accuracy. For the Battery Perk, the only real choice is Overclocked Heatsink which provides a ×1.02 damage boost which reduces the weapons stat you need for the 0.933s (3c2b) TTK to 152 and makes a 0.840s TTK (4c0b) possible at 165. If you can hit that 165 weapons stat for the 4c kill option, you could instead choose a kill-chaining roll of Jolting Feedback, which procs on 7 hits (6 enhanced and 4 when Amplified), and Meganeura for chunky 7.5m AoE damage on a crit kill. The Imperial Allegiance origin trait is situationally useful if you're near one, two or three teammates when heat is >50%, boosting both cooling efficiency and damage by up to ×1.105, but Accelerated Assault is probably better, proccing 10% cooling and ×1.05 damage when you hit 3 times with 1.2-4s between each hit. Recommended MW: Handling or Cooling Efficiency, with a Heat Generated mod/enhanced mod, or your choice depending on your play style.

    By https://www.youtube.com/cammycakesgaming · CammyCakes Gaming 4 - Renegades ppt
  • First choicePvE

    "Another very good weapon from this dungeon.

    Trait 1
    Jolting Feedback
    Trait 2
    Voltshot
    Barrel
    Arrowhead Brake
    Battery
    Any of
    Overclocked HeatsinkLight Heatsink

    Rapid-fire scouts are the only members of the weapon family that really get to shine right now, and this is a blaster on top of that. Some very good rolls for both PvE and PvP" Recommended MW: Reload, Cooling Efficiency.

    By SpaceMonkey · SpaceMonkey's Weapon Guide - Equilibrium
  • PvP

    "Another very good weapon from this dungeon.

    Trait 1
    Any of
    Delicate TuningRapid HitKeep Away
    Trait 2
    Precision Instrument
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted BarrelSmallbore
    Battery
    Any of
    Overclocked HeatsinkParticle RepeaterLight HeatsinkTactical Heatsink

    Rapid-fire scouts are the only members of the weapon family that really get to shine right now, and this is a blaster on top of that. Some very good rolls for both PvE and PvP" Recommended MW: Stability, Handling.

    By SpaceMonkey · SpaceMonkey's Weapon Guide - Equilibrium
  • PvE

    "Another very good weapon from this dungeon.

    Trait 1
    Jolting Feedback
    Trait 2
    Any of
    Rolling StormVoltshot
    Barrel
    Any of
    Corkscrew RiflingFluted Barrel
    Battery
    Any of
    Overclocked HeatsinkEnhanced HeatsinkIonized HeatsinkLight Heatsink

    Rapid-fire scouts are the only members of the weapon family that really get to shine right now, and this is a blaster on top of that. Some very good rolls for both PvE and PvP" Recommended MW: Reload, Cooling Efficiency, Handling.

    By SpaceMonkey · SpaceMonkey's Weapon Guide - Equilibrium
  • PvE

    "Another very good weapon from this dungeon.

    Trait 1
    Jolting Feedback
    Trait 2
    Rolling Storm
    Barrel
    Arrowhead Brake
    Battery
    Any of
    Overclocked HeatsinkEnhanced HeatsinkIonized HeatsinkLight Heatsink

    Rapid-fire scouts are the only members of the weapon family that really get to shine right now, and this is a blaster on top of that. Some very good rolls for both PvE and PvP" Recommended MW: Reload, Cooling Efficiency, Handling.

    By SpaceMonkey · SpaceMonkey's Weapon Guide - Equilibrium

From the DIM community wish lists (voltron), picks made since Edge of Fate.