
Legendary Sidearm
Returned Memory
SpecialCrucibleAfter all this time…
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Fires self-propelled micro-missiles that explode on impact for high damage.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 100
- Blast Radius
- 50
- Velocity
- 49
- Stability
- 52
- Handling
- 39
- Reload Speed
- 32
- Magazine
- 15
- Aim Assistance
- 85
- Zoom
- 13
- Recoil Direction
- 94
- Airborne Effectiveness
- 12
- Ammo Generation
- 40
Usage this week
From Bungie match reportsCommunity god rolls
- First choicePvE
Use against Minors and Elites in both general at-level or better, and end-game underleveled content.
Add clear · EndgameLauncher Barrel
Volatile Launch
Linear Compensator
Quick Launch
Smart Drift ControlMagazine
Tactical Mag
Alloy Magazine
Flared Magwell
High-Velocity Rounds
High-Explosive OrdnanceTrait 1
Impromptu Ammunition
Lead from Gold
Blast DistributorTrait 2
One for All
RedirectionReturned Memory is the second micro-missile (the new name for rocket-assisted) solar sidearm if you need one that's a seasonal weapon. At base, by comparison with its peers, the stats are decent, and are improved further at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that there is damage dropoff at 11.00m hipfire and 13.20m ADS, but it's not too much to worry about, 52 Stability is ×1.0800 flinch resist, 44 Handling is a 0.31s ready, 0.25s ADS and 0.34s stow speed. According to MossyMax's spreadsheet on destiny.science, Magazine Size is 12 (max 18) and total ammo is 44. With the barrel and magazine perks, you can look for a preferred combination of Handling, Velocity, Blast Radius, and Reload Speed. For a general-purpose roll you can use the first trait perk for ammo economy - Lead from Gold for special ammo when you pick up heavy bricks or, if you have a primary with a high Ammo Generation stat, after a kill Impromptu Ammo applies ×1.2 scalar to ammo meter progress on kills from all sources for a refreshable 7s or so. In Season: Reclamation, grenade builds aren't a strong as they once were but Blast Distributor stacks up to ×5 through explosive damage, with each stack adding +10 to your grenade stat (+13 when enhanced) for 5s - so a max of +50 (+65 enhanced) pretty much on demand and you're also free to distribute armour stat points elsewhere. For damage, One for All is a ×1.35 damage boost for 10s for hitting 3 enemies within 3s of each other, or Redirection is great to store damage by hitting minor adds, for 2 stacks per hit up to 30 stacks, for use against majors and bosses for ×1.33 damage used at three stacks per shot (×1.5 at two stacks per shot when enhanced). Roar of Battle's +10 Handling and Stability is unspectacular, or there's Suros Synergy which procs on a reload to provide +40 Handling and ×1.2 Flinch Resistance for 6s. Recommended MW: Handling, Velocity, Blast Radius or Reload Speed, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By PodvsEnemies ep. 152 (2 September 2025) with Saint_Kabr, CourtProjects and ImpetusAlways · PvE Podcast 152 Edge of Fate Crucible weapons - First choicePvE
Use against beefier Minors and Elites in both general at-level or better, and end-game underleveled content, particularly with solar builds.
Add clear · EndgameLauncher Barrel
Volatile Launch
Linear Compensator
Quick Launch
Smart Drift ControlMagazine
Tactical Mag
Alloy Magazine
Flared Magwell
High-Velocity Rounds
High-Explosive OrdnanceTrait 1
Impromptu Ammunition
Lead from GoldTrait 2
Burning AmbitionReturned Memory is the second micro-missile (the new name for rocket-assisted) solar sidearm if you need one that's a seasonal weapon. At base, by comparison with its peers, the stats are decent, and are improved further at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that there is damage dropoff at 11.00m hipfire and 13.20m ADS, but it's not too much to worry about, 52 Stability is ×1.0800 flinch resist, 44 Handling is a 0.31s ready, 0.25s ADS and 0.34s stow speed. According to MossyMax's spreadsheet on destiny.science, Magazine Size is 12 (max 18) and total ammo is 44. With the barrel and magazine perks, you can look for a preferred combination of Handling, Velocity, Blast Radius, and Reload Speed. For a general-purpose roll you can use the first trait perk for ammo economy - Lead from Gold for special ammo when you pick up heavy bricks or, if you have a primary with a high Ammo Generation stat, after a kill Impromptu Ammo applies ×1.2 scalar to ammo meter progress on kills from all sources for a refreshable 7s or so. To focus down on tougher enemies, Burning Ambition in the second trait perk column works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 4 hits (3 when enhanced) - with both impact and explosive damage counting, that's just two shots - to apply +20 scorch stacks. You'll then have +20 added on each additional hit to build towards an ignition. Scorch stacks are increased by ×1.5 with Ember of Ashes. Roar of Battle's +10 Handling and Stability is unspectacular, or there's Suros Synergy which procs on a reload to provide +40 Handling and ×1.2 Flinch Resistance for 6s. Recommended MW: Handling, Velocity, or Reload Speed, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By PodvsEnemies ep. 152 (2 September 2025) with Saint_Kabr, CourtProjects and ImpetusAlways · PvE Podcast 152 Edge of Fate Crucible weapons - First choicePvE
Use against Minors and Elites in both general at-level or better, and end-game underleveled content, particularly with solar builds.
Add clear · EndgameLauncher Barrel
Volatile Launch
Linear Compensator
Quick Launch
Smart Drift ControlMagazine
Tactical Mag
Alloy Magazine
Flared Magwell
High-Velocity Rounds
High-Explosive OrdnanceTrait 1
Heal ClipTrait 2
IncandescentReturned Memory is the second micro-missile (the new name for rocket-assisted) solar sidearm if you need one that's a seasonal weapon. At base, by comparison with its peers, the stats are decent, and are improved further at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that there is damage dropoff at 11.00m hipfire and 13.20m ADS, but it's not too much to worry about, 52 Stability is ×1.0800 flinch resist, 44 Handling is a 0.31s ready, 0.25s ADS and 0.34s stow speed. According to MossyMax's spreadsheet on destiny.science, Magazine Size is 12 (max 18) and total ammo is 44. With the barrel perk, you can look for a preferred combination of Handling, Velocity and Blast Radius, and Reload Speed with the magazine perk. The always-popular solar trait perk combination of Heal Clip for the ×2 Cure (140 HP) and ×1 Cure on allies within 15m when you finish a reload within 5.3s after a kill, and Incandescent which is great for crowd control, spreading +30 Scorch stacks to adds within 4m on a Minor add kill (+45 stacks within 8m for orange and yellow bars). The scorch stacks are all increased by ×1.5 with Ember of Ashes. Roar of Battle's +10 Handling and Stability is unspectacular, or there's Suros Synergy which procs on a reload to provide +40 Handling and ×1.2 Flinch Resistance for 6s. Recommended MW: Handling, Velocity, Blast Radius or Reload Speed, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By PodvsEnemies ep. 152 (2 September 2025) with Saint_Kabr, CourtProjects and ImpetusAlways · PvE Podcast 152 Edge of Fate Crucible weapons
From the DIM community wish lists (voltron), picks made since Edge of Fate.