
Legendary Submachine Gun
MIDA Mini-Tool
PrimaryThe Edge of Fate ActivitiesSelect application: Flare gun. Water purifier. Interplanetary Positioning System. Encyclopædia Arcana. Personal flotation device. List continues.
Build a roll
Superb handling. Move faster with this weapon equipped. When MIDA Multi-Tool is equipped, this weapon grants additional speed benefits and final blows grant modification progress to MIDA Multi-Tool.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 900
- Impact
- 15
- Range
- 30
- Stability
- 49
- Handling
- 75
- Reload Speed
- 11
- Magazine
- 47
- Aim Assistance
- 49
- Zoom
- 14
- Recoil Direction
- 100
- Airborne Effectiveness
- 38
- Ammo Generation
- 70
Usage this week
From Bungie match reports- 25.0%
Chambered Compensator
Ricochet Rounds
Heal Clip
Incandescent
Vanguard Determination - 18.8%
Chambered Compensator
Armor-Piercing Rounds
Attrition Orbs
Incandescent
Vanguard Determination - 12.5%
Hammer-Forged Rifling
Armor-Piercing Rounds
Heal Clip
Master of Arms
Roar of Battle
Community god rolls
- First choicePvEM+KBControllerPvE Podcast 156 Sturm and MIDA Multi-Tool companion weaponsBarrel
Extended Barrel
Full Bore
Hammer-Forged Rifling
SmallboreMagazine
Alloy Magazine
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellTrait 1
Heal Clip
Attrition OrbsTrait 2
Incandescent
Burning AmbitionInspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when using a solar build. MIDA Mini-Tool is a lightweight frame underneath, providing the usual +20 to your hidden Mobility stat and ×1.0625 to base movement speed, but is officially a MIDA Synergy frame, which when paired with MIDA Multi-Tool boosts sprint speed by ×1.1 and progress the MIDA Software Trait with kills. The stats are good by comparison with its lightweight frame peers, which are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3946054154 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 41). Handling is pretty good, so on M+KB, you can probably look to extend the range a bit with the barrel perk - you can squeeze another 1-2m before damage drop-off depending on how much you invest into it, even at the cost of a Handling malus. In the magazine perk slot all of the combat effect options are here or, look to help Reload Speed. To pair with solar builds, you have the traditional trait perk pairings available. In the first column, Heal Clip provides ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. However, don't overlook Attrition Orbs to spawn a power orb after 26 hits within 5s of each other to proc armour mods. Then in the second there's Incandescent which spreads +30 Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). Alternatively, Burning Ambition works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 26 hits (19 when enhanced) to apply +10 stacks with +10 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Range or Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
- First choicePvEM+KBControllerPvE Podcast 156 Sturm and MIDA Multi-Tool companion weaponsBarrel
Extended Barrel
Full Bore
Hammer-Forged Rifling
SmallboreMagazine
Alloy Magazine
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellTrait 1
Heal Clip
Attrition OrbsTrait 2
Master of Arms
FrenzyInspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content. MIDA Mini-Tool is a lightweight frame underneath, providing the usual +20 to your hidden Mobility stat and ×1.0625 to base movement speed, but is officially a MIDA Synergy frame, which when paired with MIDA Multi-Tool boosts sprint speed by ×1.1 and progress the MIDA Software Trait with kills. The stats are good by comparison with its lightweight frame peers, which are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3946054154 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 41). Handling is pretty good, so on M+KB, you can probably look to extend the range a bit with the barrel perk - you can squeeze another 1-2m before damage drop-off depending on how much you invest into it, even at the cost of a Handling malus. In the magazine perk slot all of the combat effect options are here or, look to help Reload Speed. In the first column, Heal Clip is always useful providing ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. However, don't overlook Attrition Orbs to spawn a power orb after 26 hits within 5s of each other to proc armour mods. Then in the second, for damage, Frenzy boosts Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. Alternatively, Master of Arms provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Range or Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
- First choicePvEM+KBControllerSturm and MIDA Multi-Tool companion weaponsBarrel
Arrowhead Brake
Chambered Compensator
Polygonal RiflingMagazine
Alloy Magazine
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellTrait 1
Heal Clip
Attrition OrbsTrait 2
Incandescent
Burning AmbitionAdamsdown_Boy written as at v9.1.5.1 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when using a solar build. MIDA Mini-Tool is a lightweight frame underneath, providing the usual +20 to your hidden Mobility stat and ×1.0625 to base movement speed, but is officially a MIDA Synergy frame, which when paired with MIDA Multi-Tool boosts sprint speed by ×1.1 and progress the MIDA Software Trait with kills. The stats are good by comparison with its lightweight frame peers, which are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3946054154 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 41). With the fire rate, a bit of assistance with controlling recoil is helpful to control your reticule, particularly on Controller. In the magazine perk slot all of the combat effect options are here or, look to help Reload Speed. To pair with solar builds, you have the traditional trait perk pairings available. In the first column, Heal Clip provides ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. However, don't overlook Attrition Orbs to spawn a power orb after 26 hits within 5s of each other to proc armour mods. Then in the second there's Incandescent which spreads +30 Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). Alternatively, Burning Ambition works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 26 hits (19 when enhanced) to apply +10 stacks with +10 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
- First choicePvEM+KBControllerSturm and MIDA Multi-Tool companion weaponsBarrel
Arrowhead Brake
Chambered Compensator
Polygonal RiflingMagazine
Alloy Magazine
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellTrait 1
Heal Clip
Attrition OrbsTrait 2
Master of Arms
FrenzyAdamsdown_Boy written as at v9.1.5.1 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content. MIDA Mini-Tool is a lightweight frame underneath, providing the usual +20 to your hidden Mobility stat and ×1.0625 to base movement speed, but is officially a MIDA Synergy frame, which when paired with MIDA Multi-Tool boosts sprint speed by ×1.1 and progress the MIDA Software Trait with kills. The stats are good by comparison with its lightweight frame peers, which are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3946054154 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 41). With the fire rate, a bit of assistance with controlling recoil is helpful to control your reticule, particularly on Controller. In the magazine perk slot all of the combat effect options are here or, look to help Reload Speed. In the first column, Heal Clip is always useful providing ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. However, don't overlook Attrition Orbs to spawn a power orb after 26 hits within 5s of each other to proc armour mods. Then in the second, for damage, Frenzy boosts Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. Alternatively, Master of Arms provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
From the DIM community wish lists (voltron), picks made since Edge of Fate.