
Legendary Shotgun
Starscape Null
SpecialThe Desert Perpetual epic raidEntropy's lesson: one day we'll all be still.
Build a roll
Superb handling. Move faster with this weapon equipped.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 90
- Impact
- 65
- Range
- 56
- Stability
- 50
- Handling
- 52
- Reload Speed
- 61
- Magazine
- 6
- Aim Assistance
- 49
- Zoom
- 12
- Recoil Direction
- 49
- Airborne Effectiveness
- 4
- Ammo Generation
- 29
Usage this week
From Bungie match reportsCommunity god rolls
- First choicePvE
Burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content, particularly with melee builds.
Bosses · Majors · EndgameTrait 1Any of
Lead from Gold
Rewind RoundsTrait 2
One-Two PunchBarrelAny of
Barrel Shroud
Corkscrew Rifling
Full ChokeMagazineAny of
Assault Mag
Tactical MagAs a lightweight frame, you get the +20 Mobility and ×1.0625 base movement speed, but as a shotgun there's a question mark over what the use case is over other special weapon options. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3868973291 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 6 (max 8) and total ammo is 16. Range is very compressed on shotguns, so look for a barrel perk to improve Handling or, with a view to One-Two Punch, Full Choke to reduce pellet spread a little, to ×0.9625. For the magazine perk, Tactical Mag to bump up the magazine a bit and improve reload speed, or Assault Mag to increase RPM to 85.71 to improve damage output both work. For burst damage, in the first trait perk column, Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves to save on reloads, or Lead from Gold generates 25% of your special ammo reserves when you pick up heavy bricks so you don't have to worry about special ammo generation. For melee builds, One-Two Punch provides +150% melee damage for 3s for hitting all 12 pellets (10 when enhanced). The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By CourtProjects, Saint_Kabr and ImpetusAlways · PvE Podcast 155 Desert Perpetual raid and epic raid weapons - First choicePvE
Burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content.
Bosses · Majors · EndgameTrait 1Any of
Lead from Gold
Rewind RoundsTrait 2
Trench BarrelBarrelAny of
Barrel Shroud
Corkscrew RiflingMagazineAny of
Assault Mag
Tactical MagAs a lightweight frame, you get the +20 Mobility and ×1.0625 base movement speed, but as a shotgun there's a question mark over what the use case is over other special weapon options. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3868973291 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 6 (max 8) and total ammo is 16. Range is very compressed on shotguns, so look for a barrel perk to improve Handling . For the magazine perk, Assault Mag to increase RPM to 85.71 to improve damage output or Tactical Mag to bump up the magazine a bit and improve reload speed both work. For burst damage, in the first trait perk column, Rewind Rounds refills 60% of hits landed (70% when enhanced) from reserves to save on reloads, or Lead from Gold generates 25% of your special ammo reserves when you pick up heavy bricks so you don't have to worry about special ammo generation. For damage, in the second column, Trench Barrel provides +30 Handling and Reload Speed together with ×1.5 damage for 5s or three shots after a melee hit. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By CourtProjects, Saint_Kabr and ImpetusAlways · PvE Podcast 155 Desert Perpetual raid and epic raid weapons - First choicePvE
Sustained boss damage as part of a CQC Bait and Switch weapon rotation in both general at-level or better, and end-game underleveled content.
Bosses · EndgameTrait 1Any of
Rewind Rounds
Envious ArsenalTrait 2
Bait and SwitchBarrelAny of
Barrel Shroud
Corkscrew RiflingMagazineAny of
Assault Mag
Tactical MagAs a lightweight frame, you get the +20 Mobility and ×1.0625 base movement speed, but as a shotgun there's a question mark over what the use case is over other special weapon options. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3868973291 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 6 (max 8) and total ammo is 16. Range is very compressed on shotguns, so look for a barrel perk to improve Handling. For the magazine perk, Assault Mag to increase RPM to 85.71 to improve damage output or Tactical Mag to bump up the magazine a bit and improve reload speed both work. For sustained close-range boss damage in the first trait perk column as a reload option, there's Envious Arsenal to refill the magazine from reserves on dealing damage with both of your other weapons or Rewind Rounds to refill 60% of hits landed (70% when enhanced) from reserves. Both pair well in the second column with Bait and Switch to boost damage by ×1.3 for 10s (11s when enhanced) for doing damage with your other two weapons. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By CourtProjects, Saint_Kabr and ImpetusAlways · PvE Podcast 155 Desert Perpetual raid and epic raid weapons - First choicePvE
Burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content, particularly with a melee build.
Bosses · Majors · EndgameTrait 1
PugilistTrait 2Any of
Swashbuckler
Desperate MeasuresBarrelAny of
Barrel Shroud
Corkscrew RiflingMagazineAny of
Assault Mag
Tactical MagAs a lightweight frame, you get the +20 Mobility and ×1.0625 base movement speed, but as a shotgun there's a question mark over what the use case is over other special weapon options. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3868973291 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 6 (max 8) and total ammo is 16. Range is very compressed on shotguns, so look for a barrel perk to improve Handling. For the magazine perk, Assault Mag to increase RPM to 85.71 to improve damage output or Tactical Mag to bump up the magazine a bit and improve reload speed both work. If you've not already got a general purpose shotgun to use with melee builds, in the first trait perk column Pugilist generates chunk melee ability energy on kills and +35 Handling for 3s after dealing melee damage. You can use melees with either Desperate Measures to provide up to 3 stacks on weapon and ability kills for up to ×1.3 damage for a refreshable 7s or Swashbuckler - provides up to ×5 damage stacks on kills for ×1.33 damage, with a melee kill giving 5 stacks, for a refreshable 4.5s (5s when enhanced). The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · Desert Perpetual raid and epic raid weapons - First choicePvE
CQC burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content.
Bosses · Majors · EndgameTrait 1
ReconstructionTrait 2Any of
Trench Barrel
One-Two PunchBarrelAny of
Barrel Shroud
Corkscrew RiflingMagazineAny of
Assault Mag
Tactical MagAs a lightweight frame, you get the +20 Mobility and ×1.0625 base movement speed, but as a shotgun there's a question mark over what the use case is over other special weapon options. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3868973291 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), base mag size is 6 (max 8) and total ammo is 16. Range is very compressed on shotguns, so look for a barrel perk to improve Handling . For the magazine perk, Assault Mag to increase RPM to 85.71 to improve damage output or Tactical Mag to bump up the magazine a bit and improve reload speed both work. For burst damage, in the first trait perk column, Reconstruction - refills 25% of the magazine every 6s (5.5s when enhanced) up to ×2 capacity when stowed or not firing so you'll have plenty of ammo ready when you swap. For CQC damage as you'll have to be within a few metres to use a shotgun anyway, in the second column, One-Two Punch provides +150% melee damage for 3s for hitting all 12 pellets (10 enhanced) or Trench Barrel provides +30 Handling and Reload Speed together with ×1.5 damage for 5s or three shots after a melee hit. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · Desert Perpetual raid and epic raid weapons
From the DIM community wish lists (voltron), picks made since Edge of Fate.