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Legendary Pulse Rifle

Stars in Shadow

SolarSolarPrimaryPrimaryCrucible
–PvEby usage
PvPby usage

Little is known about the early days of the Collapse. Signals vanished upon the arrival of the Darkness.

Build a roll

High-Impact Frame

Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Barrel
Magazine
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
340
Impact
29
Range
72
Stability
43
Handling
33
Reload Speed
34
Magazine
27
Aim Assistance
28
Zoom
18
Recoil Direction
94
Airborne Effectiveness
17
Ammo Generation
49

Usage this week

From Bungie match reports
Endgame PvE
0.01%
of kills · 3 players
PvP
0.04%
of kills · #293 of 432 · 12 players

Community god rolls

  • First choicePvE

    Dealing with groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly with a solar build.

    Add clear · Endgame
    BarrelArrowhead BrakeChambered CompensatorFluted BarrelPolygonal Rifling
    MagazineAppended MagTactical MagAlloy MagazineFlared Magwell
    Trait 1Heal ClipRapid Hit
    Trait 2Burning Ambition

    High-impact pulse rifles provide better accuracy when moving 2.8m/s or less - ×0.8 accuracy cone size and ×0.83 accuracy cone growth - but are unfortunately the worst subfamily for damage output. At base, by comparison with its peers, the stats are fine, and they're helped at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 62 Range equates to 20.65m hipfire and 33.04m ADS before damage dropoff, 43 Stability is ×1.0575 flinch resist, 23 Handling is 0.47s ready, 0.41s ADS and 0.47s stow speed, 34 Reload Speed is 2.16s reload and Magazine Size is 27 (max 48) - at three bullets for trigger pull that's 9 shots. Controllers could probably do with a little help controlling recoil with the barrel perk, otherwise look to boost handling. For the magazine perk look to boost Reload Speed. To focus down on tougher enemies, Burning Ambition in the second trait perk column works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 18 hits (14 when enhanced) - six 3-round bursts - to apply +10 scorch stacks. You'll then have +10 added on each additional hit to build towards an ignition. Scorch stacks are increased by ×1.5 with Ember of Ashes. In the first column, Rapid Hit is a obvious pairing as you'll be focussing on a single target and aiming for crits, so you'll benefit from the +25 Stability and +60 Reload Speed with a ×0.81 animation multiplier at 5 stacks. Alternatively, you might get some benefit from Heal Clip for the ×2 Cure (140 HP) and ×1 Cure on allies within 15m when you finish a reload within 5.3s after a kill. Roar of Battle's +10 Handling and Stability is unspectacular, so Wild Card is the better Origin Trait for the chance of Telesto-like "Experimental Submunitions" on a kill. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By PodvsEnemies ep. 152 (2 September 2025) with Saint_Kabr, CourtProjects and ImpetusAlways · PvE Podcast 152 Edge of Fate Crucible weapons
  • First choicePvE

    Dealing with groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly with a solar build.

    Add clear · Endgame
    BarrelArrowhead BrakeChambered CompensatorFluted BarrelPolygonal Rifling
    MagazineTactical MagAlloy MagazineFlared Magwell
    Trait 1Heal Clip
    Trait 2Incandescent

    High-impact pulse rifles provide better accuracy when moving 2.8m/s or less - ×0.8 accuracy cone size and ×0.83 accuracy cone growth - but are unfortunately the worst subfamily for damage output. At base, by comparison with its peers, the stats are fine, and they're helped at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 62 Range equates to 20.65m hipfire and 33.04m ADS before damage dropoff, 43 Stability is ×1.0575 flinch resist, 23 Handling is 0.47s ready, 0.41s ADS and 0.47s stow speed, 34 Reload Speed is 2.16s reload and Magazine Size is 27 (max 48) - at three bullets for trigger pull that's 9 shots. Controllers could probably do with a little help controlling recoil with the barrel perk, otherwise look to boost handling. For the magazine perk look to boost Reload Speed. The always-popular solar trait perk combination of Heal Clip for the ×2 Cure (140 HP) and ×1 Cure on allies within 15m when you finish a reload within 5.3s after a kill, and Incandescent which is great for crowd control, spreading +30 Scorch stacks to adds within 4m on a Minor add kill (+45 stacks within 8m for orange and yellow bars). The scorch stacks are all increased by ×1.5 with Ember of Ashes. Roar of Battle's +10 Handling and Stability is unspectacular, so Wild Card is the better Origin Trait for the chance of Telesto-like "Experimental Submunitions" on a kill. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By PodvsEnemies ep. 152 (2 September 2025) with Saint_Kabr, CourtProjects and ImpetusAlways · PvE Podcast 152 Edge of Fate Crucible weapons
  • First choicePvE

    Dealing with groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly with a solar build.

    Add clear · Endgame
    BarrelArrowhead BrakeChambered CompensatorFluted BarrelPolygonal Rifling
    MagazineTactical MagAlloy MagazineFlared Magwell
    Trait 1Impromptu Ammunition
    Trait 2Incandescent

    High-impact pulse rifles provide better accuracy when moving 2.8m/s or less - ×0.8 accuracy cone size and ×0.83 accuracy cone growth - but are unfortunately the worst subfamily for damage output. At base, by comparison with its peers, the stats are fine, and they're helped at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 62 Range equates to 20.65m hipfire and 33.04m ADS before damage dropoff, 43 Stability is ×1.0575 flinch resist, 23 Handling is 0.47s ready, 0.41s ADS and 0.47s stow speed, 34 Reload Speed is 2.16s reload and Magazine Size is 27 (max 48) - at three bullets for trigger pull that's 9 shots. Controllers could probably do with a little help controlling recoil with the barrel perk, otherwise look to boost handling. For the magazine perk look to boost Reload Speed. If you can build into the Ammo Generation stat or have a primary with a high stat, Impromptu Ammunition in the first trait perk column will apply a ×1.2 scalar to ammo meter progress on kills from all sources for a refreshable 7s or so. Incandescent in the second column is great for crowd control, spreading +30 Scorch stacks to adds within 4m on a Minor add kill (+45 stacks within 8m for orange and yellow bars), and these count as weapon kills for Impromptu Ammunition. The scorch stacks are all increased by ×1.5 with Ember of Ashes. Roar of Battle's +10 Handling and Stability is unspectacular, so Wild Card is the better Origin Trait for the chance of Telesto-like "Experimental Submunitions" on a kill. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By PodvsEnemies ep. 152 (2 September 2025) with Saint_Kabr, CourtProjects and ImpetusAlways · PvE Podcast 152 Edge of Fate Crucible weapons

From the DIM community wish lists (voltron), picks made since Edge of Fate.

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