
Legendary Sidearm
Drang
PrimaryThe Edge of Fate ActivitiesSince the Collapse, these pistols have been retooled several times to boost their firepower. A worn inscription reads, "To Victor, from Sigrun."
Build a roll
A well-rounded grip, reliable and sturdy. Final blows with this weapon reload and overflow a bonus damage round into Sturm.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 300
- Impact
- 49
- Range
- 45
- Stability
- 60
- Handling
- 81
- Reload Speed
- 30
- Magazine
- 18
- Aim Assistance
- 70
- Zoom
- 13
- Recoil Direction
- 100
- Airborne Effectiveness
- 23
- Ammo Generation
- 50
Usage this week
From Bungie match reports- 26.3%
Hammer-Forged Rifling
Accurized Rounds
Heal Clip
Master of Arms
Roar of Battle - 15.8%
Chambered Compensator
Tactical Mag
Moving Target
Master of Arms
Roar of Battle - 10.5%
Corkscrew Rifling
Accurized Rounds
Moving Target
Incandescent
Roar of Battle - 10.5%
Fluted Barrel
Tactical Mag
Moving Target
Eye of the Storm
Roar of Battle
Community god rolls
- First choicePvE
Clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when paired with Sturm in the kinetic slot.
Add clear · EndgameBarrel
Arrowhead Brake
Extended Barrel
Full Bore
Hammer-Forged RiflingMagazine
Appended Mag
Tactical Mag
Extended MagTrait 1
Disruption BreakTrait 2
Frenzy
Master of Arms
Binary OrbitDrang is good as far as primary sidearms go, but they do still fall in the shadow of their Micro missile frame cousins. This is an adaptive frame underneath, but has the additional Together Forever frame intrinsic, which loads overcharged rounds into Sturm on kills. In return, kills with Sturm refill energy slot weapons from reserves and, with the Helping Hands catalyst boost Range by +18 and Handling by +40 for faster swaps. The stats are good by comparison with its adaptive frame peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/358190158 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 18 (max 20). Handling is pretty good, so on M+KB, you can probably look to extend the range a bit with the barrel perk - you can squeeze another 1-2m before damage drop-off depending on how much you invest into it, even at the cost of a Handling malus. With the Sturm pairing to bypass reload, you can use the magazine perk to boost magazine size. The first column trait perk that stands out for the pairing with Sturm is Disruption Break which increases kinetic damage by ×1.5 after breaking an elemental shield. For damage, Binary Orbit - provides a ×1.25 damage boost for 8.5s (10.5s enhanced) after a kill with an opposing elemental alignment - Stasis, Strand or, when paired with Sturm, kinetic. Alternatively, Master of Arms provides ×1.15 damage for 7s (8s enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active or Frenzy boosts Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By //notes:Inspired by Saint_Kabr and ImpetusAlways · PvE Podcast 156 Sturm and MIDA Multi-Tool companion weapons - First choicePvEController
Fireteam support and clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when paired with Sturm in the kinetic slot.
Add clear · EndgameBarrel
Chambered Compensator
Polygonal RiflingMagazine
Appended Mag
Tactical Mag
Extended Mag
Alloy Magazine
Flared MagwellTrait 1
Disruption BreakTrait 2
Frenzy
Master of Arms
Binary OrbitDrang is good as far as primary sidearms go, but they do still fall in the shadow of their Micro missile frame cousins. This is an adaptive frame underneath, but has the additional Together Forever frame intrinsic, which loads overcharged rounds into Sturm on kills. In return, kills with Sturm refill energy slot weapons from reserves and, with the Helping Hands catalyst boost Range by +18 and Handling by +40 for faster swaps. The stats are good by comparison with its adaptive frame peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/358190158 for how the weapon stats impact in-game performance. With the fire rate, a bit of assistance with controlling recoil is helpful to control your reticule, particularly on Controller. With the Sturm pairing to bypass reload, you can use the magazine perk to boost magazine size, but if not, look for one that helps with reloads. The first column trait perk that stands out for the pairing with Sturm is Disruption Break which increases kinetic damage by ×1.5 after breaking an elemental shield. For damage, Binary Orbit - provides a ×1.25 damage boost for 8.5s (10.5s enhanced) after a kill with an opposing elemental alignment - Stasis, Strand or, when paired with Sturm, kinetic. Alternatively, Master of Arms provides ×1.15 damage for 7s (8s enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active or Frenzy boosts Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · Sturm and MIDA Multi-Tool companion weapons - First choicePvE
Clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when paired with Sturm in the kinetic slot and using a solar build.
Add clear · EndgameBarrel
Arrowhead Brake
Extended Barrel
Full Bore
Hammer-Forged RiflingMagazine
Appended Mag
Tactical Mag
Extended MagTrait 1
Heal ClipTrait 2
Burning Ambition
IncandescentDrang is good as far as primary sidearms go, but they do still fall in the shadow of their Micro missile frame cousins. This is an adaptive frame underneath, but has the additional Together Forever frame intrinsic, which loads overcharged rounds into Sturm on kills. In return, kills with Sturm refill energy slot weapons from reserves and, with the Helping Hands catalyst boost Range by +18 and Handling by +40 for faster swaps. The stats are good by comparison with its adaptive frame peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/358190158 for how the weapon stats impact in-game performance. From the @mossy_max spreadsheet at https://www.destiny2.science/ base Magazine size is 18 (max 20). Handling is pretty good, so on M+KB, you can probably look to extend the range a bit with the barrel perk - you can squeeze another 1-2m before damage drop-off depending on how much you invest into it, even at the cost of a Handling malus. With the Sturm pairing to bypass reload, you can use the magazine perk to boost magazine size. To pair with solar builds, you have the traditional trait perk pairings available. In the first column, Heal Clip provides ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. Then in the second there's Incandescent which spreads +30 Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). Alternatively, Burning Ambition works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take x* hits (y* when enhanced) to apply +10 stacks with +10 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Saint_Kabr and ImpetusAlways · PvE Podcast 156 Sturm and MIDA Multi-Tool companion weapons - First choicePvE
Fireteam support and clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when paired with Sturm in the kinetic slot and using a solar build.
Barrel
Chambered Compensator
Polygonal RiflingMagazine
Appended Mag
Tactical Mag
Extended Mag
Alloy Magazine
Flared MagwellTrait 1
Heal ClipTrait 2
Burning Ambition
IncandescentDrang is good as far as primary sidearms go, but they do still fall in the shadow of their Micro missile frame cousins. This is an adaptive frame underneath, but has the additional Together Forever frame intrinsic, which loads overcharged rounds into Sturm on kills. In return, kills with Sturm refill energy slot weapons from reserves and, with the Helping Hands catalyst boost Range by +18 and Handling by +40 for faster swaps. The stats are good by comparison with its adaptive frame peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/358190158 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 18 (max 20). With the fire rate, a bit of assistance with controlling recoil is helpful to control your reticule, particularly on Controller. With the Sturm pairing to bypass reload, you can use the magazine perk to boost magazine size, but if not, look for one that helps with reloads. To pair with solar builds, you have the traditional trait perk pairings available. In the first column, Heal Clip provides ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. Then in the second there's Incandescent which spreads +30 Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). Alternatively, Burning Ambition works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 14 hits (10 when enhanced) to apply +10 stacks with +10 added on additional hits to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller) · Sturm and MIDA Multi-Tool companion weapons
From the DIM community wish lists (voltron), picks made since Edge of Fate.