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Legendary Combat Bow

Submersion

StasisStasisHeavyHeavyEvents
PvEby usage
PvPby usage

all too familiar, all too different

Build a roll

High-Impact Frame

Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.

Rail
Bolt
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Impact
47
Velocity
72
Persistence
15
Handling
29
Reload Speed
42
Aim Assistance
53
Zoom
19
Airborne Effectiveness
14
Ammo Generation
26

Usage this week

From Bungie match reports
Endgame PvE
0.01%
of kills · #429 of 462 · 26 players
PvP
0.01%
of kills · #510 of 519 · 14 players
Most used rolls · 12 copies seen
  • 16.7%Empowered RailCharged BoltsAuto-Loading HolsterChill Clip
  • 16.7%Low-Profile RailSpring-Auger BoltsImpulse AmplifierChill Clip
  • 16.7%Mag-lev RailSerrated BoltsBolt ScavengerChill Clip

Community god rolls

  • First choicePvE

    Sustained damage against bosses in both general at-level or better, and end-game underleveled content, particularly if you're able to collect bolts from targets for effectively infinite ammo.

    Bosses · Endgame
    Trait 1
    Any of
    Auto-Loading HolsterImpulse AmplifierBolt ScavengerEnsemble
    Trait 2
    Any of
    Aggregate ChargeFiring Line
    Rail
    Any of
    Quickload RailFrictionless Rail
    Bolt
    Any

    It's worth noting that collecting a bolt will also pick up any other bolts within 2m. Submersion is only the second high-impact crossbow, and the first that doesn't require a raid run to obtain. As a world drop, the stats aren't that good in comparison to Opaque Hourglass, but they're helped at Tier 4/5 when rail and bolt perks are enhanced - see https://d2foundry.gg/w/3524386983 for how the weapon stats impact in-game performance. It's early days with crossbows, but instinct says to boost Velocity or Reload Speed with the rail perk. There's something to be said for all of the bolt options - Explosive and Spring-Auger Bolts to generate flinch, Charged Bolts for damage over time, Serrated Bolts and Heavy Bolts for additional damage - although both require adapting your approach to make the most of. There are reload perks in the first trait perk column which work for different circumstances. First, Impulse Amplifier passively boosts projectile velocity by ×1.35, +20 Reload Speed (+25 when enhanced) with a ×0.85 animation scalar. Next, for weapon damage rotations, Auto-Loading Holster - refills the magazine 3.5s (3.3s enhanced) after stowing. The new Bolt Scavenger perk boosts Handling and Reload Speed for 4s after collecting a bolt - picking up additional bolts extend this by 3s each up to 15s max. Finally Ensemble passively boosts Handling by +30 and Reload Speed by +40 (+35 and +45 enhanced) when you're within 15m of an ally. For damage, in the second column, Aggregate Charge provides a stack for each different elemental debuff up to ×3 stacks to boost damage by ×1.1/1.2/1.3, which lasts as long as the debuff is applied - so if you're using Tractor Cannon, that's two (Weaken and Suppress) and just add something like Sever or Unravel for the full boost. Alternatively, Firing Line boosts crit damage by ×1.2 when you're within 15m of two or more allies. The Contending Cascade Origin trait is a fun minigame. It's procced by chains of rapid kills within 4s of each other. These grant stacks to boost Handling and Reload Speed with the stack freezing once you fail to kill in time. You'll then start from scratch again - once you hit ×15 stacks, you'll hear a horn (yes, really) and the buff "Crowning Cascade" will proc to trigger a Dragonfly-type explosion on crit kills. Recommended MW: Reload Speed or Velocity, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By ImpetusAlways, CourtProjects and Saint_Kabr · PvE Podcast 154 New Territory weapons
  • First choicePvE

    Burst damage against bulkier enemies in both general at-level or better, and end-game underleveled content, particularly if you're able to collect bolts from targets for effectively infinite ammo.

    Bosses · Majors · Endgame
    Trait 1
    Any of
    Auto-Loading HolsterImpulse AmplifierBolt Scavenger
    Trait 2
    Any of
    Chill ClipCollective Action
    Rail
    Any of
    Quickload RailFrictionless Rail
    Bolt
    Any

    It's worth noting that collecting a bolt will also pick up any other bolts within 2m. Submersion is only the second high-impact crossbow, and the first that doesn't require a raid run to obtain. As a world drop, the stats aren't that good in comparison to Opaque Hourglass, but they're helped at Tier 4/5 when rail and bolt perks are enhanced - see https://d2foundry.gg/w/3524386983 for how the weapon stats impact in-game performance. It's early days with crossbows, but instinct says to boost Velocity or Reload Speed with the rail perk. There's something to be said for all of the bolt options - Explosive and Spring-Auger Bolts to generate flinch, Charged Bolts for damage over time, Serrated Bolts and Heavy Bolts for additional damage - although both require adapting your approach to make the most of. There are reload perks in the first trait perk column which work for different circumstances. First, Impulse Amplifier passively boosts projectile velocity by ×1.35, +20 Reload Speed (+25 when enhanced) with a ×0.85 animation scalar. Next, to always have a shot ready, Auto-Loading Holster refills the magazine 3.5s (3.3s enhanced) after stowing. The new Bolt Scavenger perk boosts Handling and Reload Speed for 4s after collecting a bolt - picking up additional bolts extend this by 3s each up to 15s max. In the second column, Collective Action boosts damage by ×1.2 after collecting an elemental pickup or throwing a strand tangle for 7s, refreshable up to a maximum 12s. For more of a utility roll, Chill Clip applies +60 stacks of slow per hit to enemies within 4m for 4s, so will freeze targets after 2 hits. The Contending Cascade Origin trait is a fun minigame. It's procced by chains of rapid kills within 4s of each other. These grant stacks to boost Handling and Reload Speed with the stack freezing once you fail to kill in time. You'll then start from scratch again - once you hit ×15 stacks, you'll hear a horn (yes, really) and the buff "Crowning Cascade" will proc to trigger a Dragonfly-type explosion on crit kills. Recommended MW: Reload Speed or Velocity, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By ImpetusAlways, CourtProjects and Saint_Kabr · PvE Podcast 154 New Territory weapons

From the DIM community wish lists (voltron), picks made since Edge of Fate.

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