
Legendary Combat Bow
King Orfeo
PrimaryEventsA summer rule, yet touched by winter.
Build a roll
Compound Bow. Longer draw time optimized for damage. [Reload] : Use while drawn to cancel the shot.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Draw Time
- 667
- Impact
- 76
- Accuracy
- 75
- Stability
- 60
- Handling
- 71
- Reload Speed
- 40
- Aim Assistance
- 66
- Zoom
- 18
- Recoil Direction
- 78
- Airborne Effectiveness
- 21
- Ammo Generation
- 52
Usage this week
From Bungie match reportsCommunity god rolls
- First choicePvE
Controlling groups of Minor adds in general at-level or better content.
Add clearTrait 1Any of
Archer's Tempo
Explosive Head
Successful Warm-UpTrait 2Any of
Dragonfly
MeganeuraBowstringAny of
Elastic String
Flexible String
Polymer StringArrowAny of
Fiberglass Arrow Shaft
Helical Fletching
Straight FletchingKing Orfeo is a precision frame bow which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic but you might want to tuck one away in case there's a future rebalancing. The stats are excellent by comparison with its peers - see https://d2foundry.gg/w/3481382332 for how the weapon stats impact in-game performance. The play, as ever for bows, is to used the bowstring perk to reduce the Draw Time, and the arrow perk to recover or improve Accuracy. In the first trait perk column to help with Draw Time, Archer's Tempo applies a ×0.75 animation multiplier for 3s (4s when enhanced) after a crit hit, or Successful Warm-Up applies a ×0.625 scalar after a kill for 6s, with further kills adding 4s at a time to a maximum of 20s or until stowed. Alternatively, Explosive Head boosts bodyshot damage by ×1.15 and crit damage by ×1.1 with increased stagger, and inflicts AoE damage on enemies within 3m. For fun, in the second column, Meganeura or Dragonfly both generate arc AoE explosions on crit kills - Meganeura builds up to ×3 stacks on crit hits for increasing damage in a 7.5m radius or Dragonfly is a flat 4.5m. For the Origin Trait, Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Special Ammo progress when initially breaking the shield. If you're interested, King Orfeo is a character from the Middle English narrative poem "Sir Orfeo" which dates back to the late 13th/early 14th century, who rescues his wife Heurodis from the fairy king who abducted her. Recommended MW: Draw Time, with your preferred choice of mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Saint_Kabr and CourtProjects · PvE Podcast 163 Dawning 2025 and Arms Week 2026 weapons - First choicePvE
Controlling groups of Minor adds in general at-level or better content, particularly for Arc builds.
Add clearTrait 1Any of
Archer's Tempo
Explosive Head
Successful Warm-UpTrait 2
Rolling StormBowstringAny of
Elastic String
Flexible String
Polymer StringArrowAny of
Fiberglass Arrow Shaft
Helical Fletching
Straight FletchingKing Orfeo is a precision frame bow which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic but that might not be such a problem if you look at this as an Arc verb delivery system. The stats are excellent by comparison with its peers - see https://d2foundry.gg/w/3481382332 for how the weapon stats impact in-game performance. The play, as ever for bows, is to used the bowstring perk to reduce the Draw Time, and the arrow perk to recover or improve Accuracy. In the first trait perk column to help with Draw Time, Archer's Tempo applies a ×0.75 animation multiplier for 3s (4s when enhanced) after a crit hit, or Successful Warm-Up applies a ×0.625 scalar after a kill for 6s, with further kills adding 4s at a time to a maximum of 20s or until stowed. Alternatively, Explosive Head boosts bodyshot damage by ×1.15 and crit damage by ×1.1 with increased stagger, and inflicts AoE damage on enemies within 3m. For arc builds using Bolt Charge, Rolling Storm generates a stack of Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. For the Origin Trait, Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Special Ammo progress when initially breaking the shield. If you're interested, King Orfeo is a character from the Middle English narrative poem "Sir Orfeo" which dates back to the late 13th/early 14th century, who rescues his wife Heurodis from the fairy king who abducted her. Recommended MW: Draw Time, with your preferred choice of mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Saint_Kabr and CourtProjects · PvE Podcast 163 Dawning 2025 and Arms Week 2026 weapons - First choicePvE
Controlling groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly for Arc builds.
Add clear · EndgameTrait 1Any of
Archer's Tempo
Explosive HeadTrait 2
Jolting FeedbackBowstringAny of
Elastic String
Flexible String
Polymer StringArrowAny of
Fiberglass Arrow Shaft
Helical Fletching
Straight FletchingKing Orfeo is a precision frame bow which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic but that might not be such a problem if you look at this as an Arc verb delivery system. The stats are excellent by comparison with its peers - see https://d2foundry.gg/w/3481382332 for how the weapon stats impact in-game performance. The play, as ever for bows, is to used the bowstring perk to reduce the Draw Time, and the arrow perk to recover or improve Accuracy. In the first trait perk column, Archer's Tempo applies a ×0.75 Draw Time animation multiplier for 3s (4s when enhanced) after a crit hit. Alternatively, Explosive Head boosts bodyshot damage by ×1.15 and crit damage by ×1.1 with increased stagger, and inflicts AoE damage on enemies within 3m. For arc builds, Jolting Feedback applies Jolt after 3 hits (2 when enhanced and 2 when amplified) enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage - unfortunately Explosive Head's double damage instances don't reduce the number of hits needed, though. For the Origin Trait, Nail, Meet Hammer grants ×1.08 damage against shields, and an additional 8% Special Ammo progress when initially breaking the shield. If you're interested, King Orfeo is a character from the Middle English narrative poem "Sir Orfeo" which dates back to the late 13th/early 14th century, who rescues his wife Heurodis from the fairy king who abducted her. Recommended MW: Draw Time, with your preferred choice of mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Saint_Kabr and CourtProjects · PvE Podcast 163 Dawning 2025 and Arms Week 2026 weapons - PvE
"Pretty underwhelming.
Trait 1Any of
Archer's Tempo
Explosive HeadTrait 2Any of
Dragonfly
Rolling Storm
Meganeura
Jolting FeedbackBowstringAny of
Elastic String
Polymer StringArrowAny of
Fiberglass Arrow Shaft
Straight FletchingThe only cool thing this bow had going for it was if Explosive Head would count as 2 hits which would proc jolt from jolting feedback in 1 shot if you were amplified. Sadly that does not work. Also, sadly this does not get the Accelerated Assault origin trait on shiny versions, so there is basically no reason to chase this unless you really like bows and want one that is New Gear." Recommended MW: Draw Time, Accuracy.
By SpaceMonkey · SpaceMonkey's Weapon Guide - Renegades
From the DIM community wish lists (voltron), picks made since Edge of Fate.