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Legendary Grenade Launcher

The Ever-Present

StrandStrandHeavyHeavyThe Desert Perpetual epic raid
–PvEby usage
–PvPby usage

V^ directive(modified/CHORAL)==explore==assess==unbind ^V

Build a roll

Rapid-Fire Frame

Deeper ammo reserves. Slightly faster reload when magazine is empty.

Launcher Barrel
Magazine
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
150
Blast Radius
15
Velocity
52
Stability
22
Handling
20
Reload Speed
29
Magazine
5
Aim Assistance
33
Zoom
13
Recoil Direction
74
Airborne Effectiveness
19
Ammo Generation
49

Usage this week

From Bungie match reports
Endgame PvE
0.00%
of kills · 1 player
PvP
Not seen this week

Community god rolls

  • First choicePvE

    Sustained damage against bosses in both general at-level or better, and end-game underleveled content.

    Bosses · Endgame
    Trait 1
    Any of
    Envious ArsenalAuto-Loading Holster
    Trait 2
    Any of
    Bait and SwitchElemental HoningAggregate Charge
    Barrel
    Any of
    Hard LaunchQuick LaunchSmart Drift Control
    Magazine
    Any of
    Spike GrenadesAlloy CasingMini Frags

    The Ever-Present is an okay option for boss damage - rapid fire weapons have better reserves and a ×0.8 reload animation scalar, but for some reason the mag size is one less than usual. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3177074192 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), the mag size is 5 (max 7) and total ammo is 29. Most boss damage setups rely on weapon swaps, so Handling is key with the barrel trait, although higher Velocity is good to have too. For the magazine perk, Spike Grenades increases impact damage by ×1.125 - which is ×1.033 overall, or perks that increase mag size and reload also work. For sustained damage against bosses, in the first trait perk column to bypass manual reloads, Envious Arsenal refills the magazine from reserves on dealing damage with both of your other weapons, or Auto-Loading Holster refills the magazine 3.5s (3.3s when enhanced) after stowing. The standard damage perks are available - Bait and Switch - boosts damage by ×1.3 for 10s (11s enhanced) for doing damage with your other two weapons or Elemental Honing grants an escalating stack of damage up to ×1.35 for 20s (23s when enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. There's also Aggregate Charge which provides a stack for each different elemental debuff up to ×3 stacks to boost damage by ×1.3 (×1.33 enhanced), with each stack lasting as long as the debuff is active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling or Velocity, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and ImpetusAlways · PvE Podcast 155 Desert Perpetual raid and epic raid weapons
  • First choicePvE

    Burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content.

    Bosses · Endgame
    Trait 1
    Auto-Loading Holster
    Trait 2
    Explosive Light
    Barrel
    Any of
    Hard LaunchQuick LaunchSmart Drift Control
    Magazine
    Any of
    Spike GrenadesAugmented DrumMini Frags

    The Ever-Present is an okay option for boss damage - rapid fire weapons have better reserves and a ×0.8 reload animation scalar, but for some reason the mag size is one less than usual. The stats are good by comparison with its peers, and they're helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3177074192 for how the weapon stats impact in-game performance. From @mossy_max's spreadsheet (https://destiny2.science/reserves), the mag size is 5 (max 7) and total ammo is 29. For burst damage, being able to swap quickly is key, so Handling is key with the barrel trait, although higher Velocity is good to have too. For the magazine perk, Spike Grenades increases impact damage by ×1.125 - which is ×1.033 overall, or perks that increase mag size also work. For burst damage, in the first trait perk column to bypass manual reloads, Auto-Loading Holster refills the magazine 3.5s (3.3s when enhanced) after stowing. In the second column for fuss-free damage boosting, Explosive Light generates up to 6 stacks (7 when enhanced) on orb pickup, with buffed shots having maximum 100 blast radius and ×1.6 explosive damage - that's ×1.525 overall. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. Recommended MW: Handling or Velocity, with your preferred choice of mod/enhanced mod to boost weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and ImpetusAlways · PvE Podcast 155 Desert Perpetual raid and epic raid weapons

From the DIM community wish lists (voltron), picks made since Edge of Fate.