
Legendary Hand Cannon
Triple Laureate
PrimaryGuardian Games 2026Don't rest on 'em.
Build a roll
Fires a short range spread of pellets.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 100
- Impact
- 96
- Range
- 53
- Stability
- 24
- Handling
- 17
- Reload Speed
- 29
- Magazine
- 7
- Aim Assistance
- 61
- Zoom
- 12
- Recoil Direction
- 82
- Airborne Effectiveness
- 22
- Ammo Generation
- 56
Usage this week
From Bungie match reports- 40.0%
Corkscrew Rifling
Tactical Mag
Slideshot
One-Two Punch
Classy Contender
Community god rolls
- First choicePvE
Minor add clearing in both general at-level or better, and end-game underleveled content, particularly with melee builds.
Minor adds · Single targets · EndgameBarrel
Smallbore
Barrel Shroud
Corkscrew Rifling
Full ChokeMagazine
Appended Mag
Tactical Mag
Extended Mag
Alloy Magazine
Flared MagwellTrait 1
Grave Robber
SlideshotTrait 2
One-Two Punch
Trench BarrelTriple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2908653246 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, maybe a little extra stability, or consider tighter pellet spread. With the magazine perk, focus on extra shots or faster reload. For end-game use for melee builds, for reloads, in the first trait perk column Slideshot refills 15% (rounded up) of the mag when you slide, and boosts both Range and Stability by +20 (+22 when enhanced) for 2.5s or on the first shot fired, or Grave Robber refills your magazine on an elemental melee hit or any melee kill. In the second column, for damage, both melee-based damage perks are here - the primary version of One-Two Punch that provides +75% melee damage for 3s for hitting all 12 pellets (10 when enhanced), or Trench Barrel which provides ×1.5 damage for 5s or three shots together with +30 (+35 when enhanced) Handling and Reload Speed after a melee hit. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · AB rolls 41 - Guardian Games 2026 weapons - First choicePvE
Minor add clearing in general at-level or better content.
Minor adds · Single targetsBarrel
Smallbore
Barrel Shroud
Corkscrew RiflingMagazine
Appended Mag
Tactical Mag
Alloy Magazine
Flared MagwellTrait 1
Ambitious Assassin
Subsistence
Feeding Frenzy
SlideshotTrait 2
Master of ArmsTriple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2908653246 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. For general use, in the first trait perk column you have options to help with refills, reloads or extending mag size. In the second column, for damage, Master of Arms provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · AB rolls 41 - Guardian Games 2026 weapons - First choicePvE
Minor add clearing in general at-level or better content.
Minor adds · Single targets · EndgameBarrel
Smallbore
Barrel Shroud
Corkscrew RiflingMagazine
Appended Mag
Tactical Mag
Alloy Magazine
Flared MagwellTrait 1
Ambitious Assassin
Subsistence
Feeding FrenzyTrait 2
Chaos ReshapedTriple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2908653246 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. For general use, in the first trait perk column you have options to help with refills, reloads or extending mag size. In the second column, for damage, Chaos Reshaped stacks up to ×2 on dealing or recoving damage within a 5s window for at least 12s (11.5s enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · AB rolls 41 - Guardian Games 2026 weapons - First choicePvE
Minor add clearing in both general at-level or better, and end-game underleveled content.
Minor adds · Single targets · EndgameBarrel
Smallbore
Barrel Shroud
Corkscrew RiflingMagazine
Appended Mag
Tactical Mag
Extended Mag
Alloy Magazine
Flared MagwellTrait 1
Grave Robber
SlideshotTrait 2
Chaos ReshapedTriple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2908653246 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. For end-game use, for reloads, in the first trait perk column Slideshot refills 15% (rounded up) of the mag when you slide, and boosts both Range and Stability by +20 (+22 when enhanced) for 2.5s or on the first shot fired. If you're willing to get closer, Grave Robber refills your magazine on an elemental melee hit or any melee kill. In the second column, for damage, Chaos Reshaped stacks up to ×2 on dealing or recoving damage within a 5s window for at least 12s (11.5s enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · AB rolls 41 - Guardian Games 2026 weapons - First choicePvE
Minor add clearing in general at-level or better content, particularly with Stasis builds.
Minor adds · Single targetsBarrel
Smallbore
Barrel Shroud
Corkscrew RiflingMagazine
Appended Mag
Tactical Mag
Alloy Magazine
Flared MagwellTrait 1
Crystalline CorpsebloomTrait 2
Chaos ReshapedTriple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2908653246 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. For use with Stasis builds, in the first trait perk column Crystalline Corpsebloom procs on a kill to provide a 4s buff - kills with the buff active generate a Stasis seeker which travels 3m before spawning a medium Stasis crystal (large when enhanced) - these are weapon-generated entities so can inherit damage buffs, and proc subclass fragments when shattered for AoE damage. In the second column, for damage, Chaos Reshaped stacks up to ×2 on dealing or recoving damage within a 5s window for at least 12s (11.5s enhanced) - at ×1 it provides a ×1.2 damage boost for a refreshable 7s and then at ×2 provides ×1.35 damage for a refreshable 7s together with a healing burst of up to 35HP that also starts health regeneration. There's the choice of Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing, or Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and Stasis crystals by ×1.45. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · AB rolls 41 - Guardian Games 2026 weapons - First choicePvE
Minor add clearing in general at-level or better content, particularly with melee builds.
Minor adds · Single targetsBarrel
Smallbore
Barrel Shroud
Corkscrew RiflingMagazine
Appended Mag
Tactical Mag
Alloy Magazine
Flared MagwellTrait 1
Crystalline CorpsebloomTrait 2
PugilistOrigin
Häkke Breach ArmamentsTriple Laureate is a spread shot hand cannon, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being a huge statistical outlier but a little niche and close-range. The frame intrinsic fires 12 pellets with a max 25m range, after which they disappear as per the https://www.destiny2.science/ Destiny Data Compendium. It's difficult to make direct comparisons with the D2Foundary website down but hopefully when it's back https://d2foundry.gg/w/2908653246 will show how the weapon stats impact in-game performance. With the constrained range, focus on Handling with the barrel perk to make it snappier, or maybe a little extra stability. With the magazine perk, focus on extra shots or faster reload. Maybe a little niche, but for melee builds, in the first trait perk column Crystalline Corpsebloom procs on a kill to provide a 4s buff - kills with the buff active generate a Stasis seeker which travels 3m before spawning a medium Stasis crystal (large when enhanced) - these are weapon-generated entities so can inherit damage buffs, and proc weapon traits and subclass fragments when shattered for AoE damage. In the second column, Pugilist generates ~10% (~11% when enhanced) melee ability energy on kills and shattered Corpsebloom crystals and +35 Handling for 3s after dealing melee damage. There's the choice of Hakke Breach Armaments passively boosts damage against vehicles by ×1.15 (×1.2 enhanced), turrets and constructs by ×1.3 (×1.6 enhanced) and, usefully for this roll, Stasis crystals by ×1.45, or Classy Contender origin trait which provides 5% (6% enhanced) Class ability energy on kills, which is useful if not game-changing. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · AB rolls 41 - Guardian Games 2026 weapons
From the DIM community wish lists (voltron), picks made since Edge of Fate.