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Legendary Shotgun

Trachinus

StasisStasisSpecialSpecialEdge of Fate Reclamation Arms Week
PvEby usage
–PvPby usage

Make sure to bury your enemies.

Build a roll

Rapid Fire Slug

Fast-firing slug rounds with deeper ammo reserves.

Barrel
Magazine
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
87
Impact
66
Range
40
Stability
50
Handling
50
Reload Speed
67
Magazine
8
Aim Assistance
72
Zoom
12
Recoil Direction
100
Airborne Effectiveness
4
Ammo Generation
50

Usage this week

From Bungie match reports
Endgame PvE
0.01%
of kills · #416 of 435 · 10 players
PvP
0.00%
of kills · 4 players

Community god rolls

  • First choicePvE

    Burst damage against Elites, Banes, Champions and Minibosses in both general at-level or better, and end-game underleveled content.

    Bosses · Majors · Endgame
    Trait 1
    Any of
    Lead from GoldProximity Power
    Trait 2
    Binary Orbit
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Assault MagAppended MagTactical Mag

    Trachinus is the first of a new slug shotgun subfamily - rapid-frime frames. Unfortunately, the intrinsic is bugged and the ×0.8 reload animation scalar from an empty mag only seems to work on the first shell reloaded. It's also the new highest damage output subfamily for shotguns. There aren't really any peers to assess against, but the stats look good, and they're improved further at Tier 4/5 when barrel and mag perks are enhanced - see https://d2foundry.gg/w/2888021254 for how the weapon stats impact in-game performance. Base Magazine Size is 7 (max 8) and total ammo is 26. You can use the barrel perk to improve Handling and, at time of writing, Assault Mag is boosting RPM by +50 rather than the usual +5 - so have fun until someone deletes the errant "0". When that's corrected, a magazine perk that boosts mag size is probably the play. There aren't any reload options in the first trait perk column - although the Tenacity Origin Trait can max out Reload Speed after 14 kills - so Lead from Gold to generate 25% of your special ammo reserves when you pick up heavy bricks looks good. Alternatively, as you'll probably be in CQC while using it, Proximity Power stacks up ×3 times to provide +15 (+18 when enhanced) to your Melee attribute per stack on kills when another enemy's within 15m - a total a +45 (+54) for a refreshable 10s on further kills, so you can invest stat points into other armour attributes. For a second column damage perk, Binary Orbit provides a ×1.25 damage boost for 8.5s (10.5s enhanced) on any elemental kill of the opposite type. The Tenacity Origin trait stacks up to ×20 on kills, providing +2.5 Handling and Reload Speed and an extra 0.5% damage per stack (max +50 Handling and Reload, and ×1.1 damage boost) until you die. There's also Veist Stinger which seems bugged at the time of writing, but which will provide probably ~4% chance per hit to refill 25% of the magazine when fixed. If you're interested, Trachinus is the taxonomic genus for weever fish, a type of venomous marine fish with a distinctive dorsal spine capable of inflicting painful stings, and comes from the Ancient Greek word τρᾱχύς (trachýs), meaning "rough". Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By PodvsEnemies ep. 153 (9 September 2025) with CourtProjects and Saint_Kabr · PvE Podcast 153 Part 1 Edge of Fate Reclamation Arms Week weapons
  • First choicePvE

    Applying Stasis Slow and Freeze in both general at-level or better, and end-game underleveled content, particularly with a Stasis build.

    Bosses · Majors · Utility · Endgame
    Trait 1
    Lead from Gold
    Trait 2
    Chill Clip
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Assault MagAppended MagTactical Mag

    Trachinus is the first of a new slug shotgun subfamily - rapid-frime frames. Unfortunately, the intrinsic is bugged and the ×0.8 reload animation scalar from an empty mag only seems to work on the first shell reloaded. It's also the new highest damage output subfamily for shotguns. There aren't really any peers to assess against, but the stats look good, and they're improved further at Tier 4/5 when barrel and mag perks are enhanced - see https://d2foundry.gg/w/2888021254 for how the weapon stats impact in-game performance. Base Magazine Size is 7 (max 8) and total ammo is 26. You can use the barrel perk to improve Handling and, at time of writing, Assault Mag is boosting RPM by +50 rather than the usual +5 - so have fun until someone deletes the errant "0". When that's corrected, a magazine perk that boosts mag size is probably the play. There aren't any reload options in the first trait perk column - although the Tenacity Origin Trait can max out Reload Speed after 14 kills - so Lead from Gold to generate 25% of your special ammo reserves when you pick up heavy bricks looks good. In the second column, Chill Clip applies +60 stacks of slow per hit for 4s in the top half of the mag, so will freeze targets after 2 hits, synergising with Stasis builds and helping deal with Elites, Banes, Overload Champions, and Minibosses. The Tenacity Origin trait stacks up to ×20 on kills, providing +2.5 Handling and Reload Speed and an extra 0.5% damage per stack (max +50 Handling and Reload, and ×1.1 damage boost) until you die. There's also Veist Stinger which seems bugged at the time of writing, but which will provide probably ~4% chance per hit to refill 25% of the magazine when fixed. If you're interested, Trachinus is the taxonomic genus for weever fish, a type of venomous marine fish with a distinctive dorsal spine capable of inflicting painful stings, and comes from the Ancient Greek word τρᾱχύς (trachýs), meaning "rough". Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By PodvsEnemies ep. 153 (9 September 2025) with CourtProjects and Saint_Kabr · PvE Podcast 153 Part 1 Edge of Fate Reclamation Arms Week weapons
  • First choicePvE

    Burst damage against Elites, Banes, Champions and Minibosses in both general at-level or better, and end-game underleveled content.

    Bosses · Endgame
    Trait 1
    Lead from Gold
    Trait 2
    Precision Instrument
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Assault MagAppended MagTactical Mag

    Trachinus is the first of a new slug shotgun subfamily - rapid-frime frames. Unfortunately, the intrinsic is bugged and the ×0.8 reload animation scalar from an empty mag only seems to work on the first shell reloaded. It's also the new highest damage output subfamily for shotguns. There aren't really any peers to assess against, but the stats look good, and they're improved further at Tier 4/5 when barrel and mag perks are enhanced - see https://d2foundry.gg/w/2888021254 for how the weapon stats impact in-game performance. Base Magazine Size is 7 (max 8) and total ammo is 26. You can use the barrel perk to improve Handling and, at time of writing, Assault Mag is boosting RPM by +50 rather than the usual +5 - so have fun until someone deletes the errant "0". When that's corrected, a magazine perk that boosts mag size is probably the play. There aren't any reload options in the first trait perk column - although the Tenacity Origin Trait can max out Reload Speed after 14 kills - so Lead from Gold to generate 25% of your special ammo reserves when you pick up heavy bricks looks good. Rapid Hit looks good on paper to help with reload, but seems bugged and only procs on the first shell reloaded. For damage, at least while the Assault Mag bug is active, repeated crit hits with Precision Instrument grant escalating damage up to ×1.25 at 6 stacks (×1.3 when enhanced) for 1.25s or until you miss a crit. The Tenacity Origin trait stacks up to ×20 on kills, providing +2.5 Handling and Reload Speed and an extra 0.5% damage per stack (max +50 Handling and Reload, and ×1.1 damage boost) until you die. There's also Veist Stinger which seems bugged at the time of writing, but which will provide probably ~4% chance per hit to refill 25% of the magazine when fixed. If you're interested, Trachinus is the taxonomic genus for weever fish, a type of venomous marine fish with a distinctive dorsal spine capable of inflicting painful stings, and comes from the Ancient Greek word τρᾱχύς (trachýs), meaning "rough". Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By Adamsdown_Boy · Edge of Fate Reclamation Arms Week weapons
  • First choicePvE

    Applying Stasis Slow and Freeze in both general at-level or better, and end-game underleveled content, particularly with a melee build.

    Bosses · Majors · Utility · Endgame
    Trait 1
    Proximity Power
    Trait 2
    Swashbuckler
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Assault MagAppended MagTactical Mag

    Trachinus is the first of a new slug shotgun subfamily - rapid-frime frames, which provides the usual deeper reserves and ×0.8 animation scalar when reloading from empty. It's also the new highest damage output subfamily for shotguns. There aren't really any peers to assess against, but the stats look good, and they're improved further at Tier 4/5 when barrel and mag perks are enhanced - see https://d2foundry.gg/w/2888021254 for how the weapon stats impact in-game performance. Base Magazine Size is 7 (max 8) and total ammo is 26. You can use the barrel perk to improve Handling and, at time of writing, Assault Mag is boosting RPM by +50 rather than the usual +5 - so have fun until someone deletes the errant "0". When that's corrected, a magazine perk that boosts mag size is probably the play. There aren't any reload options in the first trait perk column - although the Tenacity Origin Trait can max out Reload Speed after 14 kills - so for a melee build, Proximity Power stacks up ×3 times to provide +15 (+18 when enhanced) to your Melee attribute per stack on kills when another enemy is within 15m - a total a +45 (+54) for a refreshable 10s on further kills, so you can invest stat points into other armour attributes. For damage in the second column, Swashbuckler provides up to ×5 damage stacks on kills, up to ×1.33, with a melee kill giving 5 stacks, for a refreshable 4.5s (5s when enhanced). The Tenacity Origin trait stacks up to ×20 on kills, providing +2.5 Handling and Reload Speed and an extra 0.5% damage per stack (max +50 Handling and Reload, and ×1.1 damage boost) until you die. There's also Veist Stinger which seems bugged at the time of writing, but which will provide probably ~4% chance per hit to refill 25% of the magazine when fixed. If you're interested, Trachinus is the taxonomic genus for weever fish, a type of venomous marine fish with a distinctive dorsal spine capable of inflicting painful stings, and comes from the Ancient Greek word τρᾱχύς (trachýs), meaning "rough". Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By Adamsdown_Boy · Edge of Fate Reclamation Arms Week weapons

From the DIM community wish lists (voltron), picks made since Edge of Fate.

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