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Legendary Auto Rifle

Everburning Glitz

KineticKineticPrimaryPrimaryTrials of Osiris Wins
PvEby usage
PvPby usage

Those who squint will find a fountain of beautiful flames.

Build a roll

Rapid-Fire Frame

Deeper ammo reserves. Slightly faster reload when magazine is empty.

Barrel
Magazine
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
720
Impact
18
Range
31
Stability
51
Handling
54
Reload Speed
28
Magazine
61
Aim Assistance
80
Zoom
16
Recoil Direction
85
Airborne Effectiveness
35
Ammo Generation
54

Usage this week

From Bungie match reports
Endgame PvE
0.16%
of kills · #136 of 469 · 62 players
PvP
0.30%
of kills · #87 of 525 · 201 players
Most used rolls · 31 copies seen
  • 22.6%Hammer-Forged RiflingRicochet RoundsDynamic Sway ReductionKinetic TremorsFleet Footed
  • 12.9%Arrowhead BrakeAppended MagAttrition OrbsKinetic TremorsFleet Footed
  • 9.7%Full BoreRicochet RoundsBewildering BurstKinetic TremorsFleet Footed
  • 6.5%Arrowhead BrakeRicochet RoundsTo the PainZen MomentFleet Footed
  • 6.5%Extended BarrelLight MagBewildering BurstAncillary OrdinanceFleet Footed

Community god rolls

  • First choicePvE

    Clearing bulkier minor adds in both general at-level or better, and end-game underleveled content.

    Add clear · Endgame
    Trait 1
    Attrition Orbs
    Trait 2
    Any of
    Kinetic TremorsAncillary OrdinanceOne for All
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended BarrelPolygonal Rifling
    Magazine
    Any of
    Alloy MagazineArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared Magwell

    Everburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with tougher adds, in the first trait perk column, Attrition Orbs spawns a power orb after 36 hits within 5s of each other to proc armour mods. In the second, Kinetic Tremors emits three 6m AoE kinetic shockwaves after 12 crit hits (11 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts, and also procs Attrition Orbs' orb generation. There's also Ancillary Ordinance which builds up to ×5 stacks on elemental kills or kills of elementally-debuffed enemies with abilities or elemental weapons - then, on a kinetic weapon kill, a stack is used to spawn a micro-missile on the corpse to track to an enemy within 30m. With no stacks, kinetic kills on elementally-debuffed enemies instantly spawn a micro-missile. Alternatively One For All boosts damage by ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By ImpetusAlways, Saint_Kabr and CourtProjects · PvE Podcast 157 Crucible and Pinnacle Ops weapons
  • First choicePvE

    Clearing minor adds in both general at-level or better, and end-game underleveled content.

    Add clear · Endgame
    Trait 1
    Subsistence
    Trait 2
    Any of
    Kinetic TremorsAncillary OrdinanceOne for All
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended BarrelPolygonal Rifling
    Magazine
    Any of
    Alloy MagazineArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared Magwell

    Everburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with adds, in the first trait perk column, Subsistence reloads 17% of the magazine (20% when enhanced) on kills. In the second, Kinetic Tremors emits three 6m AoE kinetic shockwaves after 12 crit hits (11 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts, with kills also proccing Subsistence. There's also Ancillary Ordinance which builds up to ×5 stacks on elemental kills or kills of elementally-debuffed enemies with abilities or elemental weapons - then, on a kinetic weapon kill, a stack is used to spawn a micro-missile on the corpse to track to an enemy within 30m. With no stacks, kinetic kills on elementally-debuffed enemies instantly spawn a micro-missile. Alternatively One For All boosts damage by ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By ImpetusAlways, Saint_Kabr and CourtProjects · PvE Podcast 157 Crucible and Pinnacle Ops weapons
  • First choicePvE

    Clearing groups of minor adds in both general at-level or better, and end-game underleveled content.

    Add clear · Endgame
    Trait 1
    Bewildering Burst
    Trait 2
    One for All
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorExtended BarrelPolygonal Rifling
    Magazine
    Any of
    Alloy MagazineArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag

    Everburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with adds, in the first trait perk column, Bewildering Burst procs for 6s (7s when enhanced) after finishing a reload following a kill, and then on the next hit launches a flashbang above the target that does damage and disorients enemies within 9m for 3.5s. You can use that to create a loop with One For All's damage boost of ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each to kill the group of disoriented enemies and re-proc the flashbang. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By Adamsdown_Boy · Crucible and Pinnacle Ops weapons

From the DIM community wish lists (voltron), picks made since Edge of Fate.