
Legendary Auto Rifle
Everburning Glitz
PrimaryTrials of Osiris WinsThose who squint will find a fountain of beautiful flames.
Build a roll
Deeper ammo reserves. Slightly faster reload when magazine is empty.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 720
- Impact
- 18
- Range
- 31
- Stability
- 51
- Handling
- 54
- Reload Speed
- 28
- Magazine
- 61
- Aim Assistance
- 80
- Zoom
- 16
- Recoil Direction
- 85
- Airborne Effectiveness
- 35
- Ammo Generation
- 54
Usage this week
From Bungie match reports- 22.6%
Hammer-Forged Rifling
Ricochet Rounds
Dynamic Sway Reduction
Kinetic Tremors
Fleet Footed - 12.9%
Arrowhead Brake
Appended Mag
Attrition Orbs
Kinetic Tremors
Fleet Footed - 9.7%
Full Bore
Ricochet Rounds
Bewildering Burst
Kinetic Tremors
Fleet Footed - 6.5%
Arrowhead Brake
Ricochet Rounds
To the Pain
Zen Moment
Fleet Footed - 6.5%
Extended Barrel
Light Mag
Bewildering Burst
Ancillary Ordinance
Fleet Footed
Community god rolls
- First choicePvE
Clearing bulkier minor adds in both general at-level or better, and end-game underleveled content.
Add clear · EndgameTrait 1
Attrition OrbsTrait 2Any of
Kinetic Tremors
Ancillary Ordinance
One for AllBarrelAny of
Arrowhead Brake
Chambered Compensator
Extended Barrel
Polygonal RiflingMagazineAny of
Alloy Magazine
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellEverburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with tougher adds, in the first trait perk column, Attrition Orbs spawns a power orb after 36 hits within 5s of each other to proc armour mods. In the second, Kinetic Tremors emits three 6m AoE kinetic shockwaves after 12 crit hits (11 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts, and also procs Attrition Orbs' orb generation. There's also Ancillary Ordinance which builds up to ×5 stacks on elemental kills or kills of elementally-debuffed enemies with abilities or elemental weapons - then, on a kinetic weapon kill, a stack is used to spawn a micro-missile on the corpse to track to an enemy within 30m. With no stacks, kinetic kills on elementally-debuffed enemies instantly spawn a micro-missile. Alternatively One For All boosts damage by ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By ImpetusAlways, Saint_Kabr and CourtProjects · PvE Podcast 157 Crucible and Pinnacle Ops weapons - First choicePvE
Clearing minor adds in both general at-level or better, and end-game underleveled content.
Add clear · EndgameTrait 1
SubsistenceTrait 2Any of
Kinetic Tremors
Ancillary Ordinance
One for AllBarrelAny of
Arrowhead Brake
Chambered Compensator
Extended Barrel
Polygonal RiflingMagazineAny of
Alloy Magazine
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellEverburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with adds, in the first trait perk column, Subsistence reloads 17% of the magazine (20% when enhanced) on kills. In the second, Kinetic Tremors emits three 6m AoE kinetic shockwaves after 12 crit hits (11 when enhanced) within 3s of each other, which are treated as weapon damage so inherit damage boosts, with kills also proccing Subsistence. There's also Ancillary Ordinance which builds up to ×5 stacks on elemental kills or kills of elementally-debuffed enemies with abilities or elemental weapons - then, on a kinetic weapon kill, a stack is used to spawn a micro-missile on the corpse to track to an enemy within 30m. With no stacks, kinetic kills on elementally-debuffed enemies instantly spawn a micro-missile. Alternatively One For All boosts damage by ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By ImpetusAlways, Saint_Kabr and CourtProjects · PvE Podcast 157 Crucible and Pinnacle Ops weapons - First choicePvE
Clearing groups of minor adds in both general at-level or better, and end-game underleveled content.
Add clear · EndgameTrait 1
Bewildering BurstTrait 2
One for AllBarrelAny of
Arrowhead Brake
Chambered Compensator
Extended Barrel
Polygonal RiflingMagazineAny of
Alloy Magazine
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagEverburning Glitz is a rapid fire frame auto rifle, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides a ×0.8 animation scalar when reloading from an empty mag. The stats are good by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2857870254 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 52 (max 72). Recoil Direction of 55 is vertical but loose, so Arrowhead Brake is a clear top choice for the barrel perk, although you could also look for additional Stability on Controller. In the magazine slot, a perk to either bump Reload Speed, or one of the combat effect options are good. For dealing with adds, in the first trait perk column, Bewildering Burst procs for 6s (7s when enhanced) after finishing a reload following a kill, and then on the next hit launches a flashbang above the target that does damage and disorients enemies within 9m for 3.5s. You can use that to create a loop with One For All's damage boost of ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each to kill the group of disoriented enemies and re-proc the flashbang. For the Origin Trait, there's either Roar of Battle to grant a nice, if unspectacular +10 Stability and Handling for a refreshable 6s after dealing or taking damage every 0.5s or so for 2s, but that's still better than Fleet Footed, which is more aimed at PvP, as it improves movement speed and Airborne Effectiveness for a refreshable 6s after dealing damage, with improved boosts on a kill. Recommended MW: Handling or Range, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.
By Adamsdown_Boy · Crucible and Pinnacle Ops weapons
From the DIM community wish lists (voltron), picks made since Edge of Fate.