
Legendary Pulse Rifle
Darkest Before
PrimaryProphecy dungeon"Persevere, or die in darkness. The choice is yours." —Emissary of the Nine
Build a roll
Deeper ammo reserves. Slightly faster reload when magazine is empty.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 540
- Impact
- 23
- Range
- 34
- Stability
- 48
- Handling
- 37
- Reload Speed
- 15
- Magazine
- 45
- Aim Assistance
- 75
- Zoom
- 17
- Recoil Direction
- 94
- Airborne Effectiveness
- 20
- Ammo Generation
- 50
Usage this week
From Bungie match reports- 21.4%
Corkscrew Rifling
Flared Magwell
Keep Away
Headseeker - 14.3%
Extended Barrel
Extended Mag
Heal Clip
Headseeker
Community god rolls
- First choicePvE
Clearing groups of Minor adds in activities rated Normal difficulty, particularly with Solar builds.
Minor adds · Add groupsTrait 1Any of
Heal Clip
Attrition OrbsTrait 2
IncandescentBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted BarrelMagazineAny of
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellThe reprised Darkest Before is a Rapid-Fire pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and a ×0.8 reload animation multiplier when starting a reload with an empty mag as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are pretty much best in class by comparison with its peers - you can see the stats at https://destiny.report/w/859869931/nullify and hopefully https://d2foundry.gg/w/859869931 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is left and a little loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it, just go for extra Handling, and then with the magazine perk go for something that helps improve magazine size or reload. For solar build synergy, there's the fan-favourite trait perk combinations of Heal Clip to provide ×2 Solar Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill, or Attrition Orbs spawns a power orb after 26 hits within 5s of each other to proc armour mods together with Incandescent which spreads +30 Solar Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). The scorch damage counting as weapon damage so can inherit any weapon damage bonuses and proc weapon effects like Attrition Orbs. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. The Crossing Over origin trait is a little weird, providing extra range and handling in the top half of the mag, and a small damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot. If you're interested, "Darkest Before" is a play on the classic proverb, "It is always darkest before the dawn" - darkness being the absolute peak of a crisis, just before a breakthrough or resolution, when light appears. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Saint_Kabr and ImpetusAlways · PvE Podcast 172 - The Best Pulse Rifles - First choicePvE
Clearing individual Minor adds or tougher enemies in activities rated Very Hard, Hard and Normal difficulty.
Minor adds · Single targets · EndgameTrait 1
Attrition OrbsTrait 2Any of
One for All
Focused FuryBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted BarrelMagazineAny of
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellThe reprised Darkest Before is a Rapid-Fire pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and a ×0.8 reload animation multiplier when starting a reload with an empty mag as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are pretty much best in class by comparison with its peers - you can see the stats at https://destiny.report/w/859869931/nullify and hopefully https://d2foundry.gg/w/859869931 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is left and a little loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it, just go for extra Handling, and then with the magazine perk go for something that helps improve magazine size or reload. For endgame use, Attrition Orbs in the first trait perk column spawns a power orb after 26 hits within 5s of each other to proc armour mods. In the second column, One For All boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each, or Focused Fury boosts damage by ×1.25 for a refreshable 11s (12s enhanced) or until reload or stow, after hitting 35% of the mag - as precision hits that's ~13. The Crossing Over origin trait is a little weird, providing extra range and handling in the top half of the mag, and a small damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot. If you're interested, "Darkest Before" is a play on the classic proverb, "It is always darkest before the dawn" - darkness being the absolute peak of a crisis, just before a breakthrough or resolution, when light appears. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Saint_Kabr and ImpetusAlways · PvE Podcast 172 - The Best Pulse Rifles - First choicePvE
Clearing individual Minor adds or tougher enemies in activities rated Very Hard, Hard and Normal difficulty, particularly on Solar builds.
Minor adds · Single targets · EndgameTrait 1
Attrition OrbsTrait 2
Burning AmbitionBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted BarrelMagazineAny of
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellThe reprised Darkest Before is a Rapid-Fire pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and a ×0.8 reload animation multiplier when starting a reload with an empty mag as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are pretty much best in class by comparison with its peers - you can see the stats at https://destiny.report/w/859869931/nullify and hopefully https://d2foundry.gg/w/859869931 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is left and a little loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it, just go for extra Handling, and then with the magazine perk go for something that helps improve magazine size or reload. For endgame use, Attrition Orbs in the first trait perk column spawns a power orb after 26 hits within 5s of each other to proc armour mods. In the second column, for Solar synergy, Burning Ambition works better to build ignitions on tougher targets if you have a Solar ability to apply scorch initially, otherwise it'll take ~20 hits (~19 when enhanced) within 2s of each other to apply +10 scorch stacks with +10 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. The Crossing Over origin trait is a little weird, providing extra range and handling in the top half of the mag, and a small damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot. If you're interested, "Darkest Before" is a play on the classic proverb, "It is always darkest before the dawn" - darkness being the absolute peak of a crisis, just before a breakthrough or resolution, when light appears. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Saint_Kabr and ImpetusAlways · PvE Podcast 172 - The Best Pulse Rifles - First choicePvE
Clearing individual Minor adds or tougher enemies in activities rated Very Hard, Hard and Normal difficulty, particularly on Prismatic builds.
Minor adds · Single targets · EndgameTrait 1
Attrition OrbsTrait 2
Elemental HoningBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted BarrelMagazineAny of
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared MagwellThe reprised Darkest Before is a Rapid-Fire pulse rifle which as a subfamily are currently rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis spreadsheet in https://www.destiny2.science/ as "essentially just a worse high-impact auto". The frame intrinsic offers built-in anti-Overload, and a ×0.8 reload animation multiplier when starting a reload with an empty mag as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are pretty much best in class by comparison with its peers - you can see the stats at https://destiny.report/w/859869931/nullify and hopefully https://d2foundry.gg/w/859869931 will show how weapon stats impact in-game performance when the site is back up and running. The recoil is left and a little loose, so to tighten that up, look for a barrel perk that helps with Recoil Direction or, if you can handle it, just go for extra Handling, and then with the magazine perk go for something that helps improve magazine size or reload. For endgame use, Attrition Orbs in the first trait perk column spawns a power orb after 26 hits within 5s of each other to proc armour mods. In the second column, for Prismatic synergy, Elemental Honing grants an escalating stack of damage up to ×1.35 max for 20s (23s when enhanced) for each elemental damage type inflicted, which can be refreshed with a new damage type until you've run through all 5. The Crossing Over origin trait is a little weird, providing extra range and handling in the top half of the mag, and a small damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot. If you're interested, "Darkest Before" is a play on the classic proverb, "It is always darkest before the dawn" - darkness being the absolute peak of a crisis, just before a breakthrough or resolution, when light appears. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Saint_Kabr and ImpetusAlways · PvE Podcast 172 - The Best Pulse Rifles
From the DIM community wish lists (voltron), picks made since Edge of Fate.