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Legendary Auto Rifle

Cusp Sempiternal

VoidVoidPrimaryPrimaryThe Desert Perpetual epic raid
–PvEby usage
–PvPby usage

Can you follow the terminator to its end?

Build a roll

Support Frame

Capable of healing allies and hurting foes. Harming targets builds a restorative charge. Hip firing at allies while this weapon is charged heals them. Rapid healing increases weapon damage and grants Overshield to your allies.

Barrel
Magazine
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
600
Impact
21
Range
55
Stability
50
Handling
83
Reload Speed
68
Magazine
47
Aim Assistance
74
Zoom
16
Recoil Direction
90
Airborne Effectiveness
23
Ammo Generation
51

Usage this week

From Bungie match reports
Endgame PvE
0.04%
of kills · 6 players
PvP
Not seen this week

Community god rolls

  • First choicePvE

    Fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content.

    Utility · Add clear · Endgame
    Trait 1
    Any of
    Attrition OrbsDemolitionist
    Trait 2
    Circle of Life
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Appended MagTactical MagAlloy MagazineFlared Magwell

    This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Attrition Orbs looks very attractive in the first trait perk column, spawning a power orb after ~67% of the magazine has scored hits within 5s of each other to proc armour mods - the good news is that hipfire healing shots count as double hits. Otherwise, Demolitionist generates for chunk grenade ability energy on kills and an instant magazine refill on grenade use. For damage in the second column, Circle of Life provides an additional ×1.25 damage boost for a refreshable 10s after rapidly healing allies with the hipfire shots. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and ImpetusAlways · PvE Podcast 155 Desert Perpetual raid and epic raid weapons
  • First choicePvE

    Fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses.

    Utility · Add clear · Endgame
    Trait 1
    Demolitionist
    Trait 2
    Any of
    Master of ArmsAdrenaline Junkie
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Appended MagTactical MagAlloy MagazineFlared Magwell

    This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Demolitionist generates for chunk grenade ability energy on kills and an instant magazine refill on grenade use. For damage in the second column, Adrenaline Junkie is a natural pairing for up to ×5 stacks boosting damage by up to ×1.33 on kills, with a grenade kill giving 5 stacks, for a refreshable 4.5s (5s when enhanced). Otherwise, Master of Arms - provides ×1.15 damage for 7s (8s enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By Adamsdown_Boy · Desert Perpetual raid and epic raid weapons
  • First choicePvE

    Fireteam support and clearing minor adds in both general at-level or better, and end-game underleveled content.

    Utility · Add clear · Endgame
    Trait 1
    Reciprocity
    Trait 2
    Circle of Life
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Appended MagTactical MagAlloy MagazineFlared Magwell

    This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. To date, all of the subfamily offers a trait perk combination of Reciprocity, which heals 3HP for each healing projectile that hits an ally with Circle of Life, which provides an additional ×1.25 damage boost for a refreshable 10s after rapidly healing allies. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and ImpetusAlways · PvE Podcast 155 Desert Perpetual raid and epic raid weapons
  • First choicePvE

    Fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses.

    Utility · Add clear · Endgame
    Trait 1
    Demoralize
    Trait 2
    Destabilizing Rounds
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Appended MagTactical MagAlloy MagazineFlared Magwell

    This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For void synergy, you can roll the trait perk combination of Demoralize, which spreads a ~4m AoE cloud of Weaken to nearby enemies for a ×1.15 boost to damage for your fireteam for 3s (5s when enhanced) on a crit kill, and Destabilizing Rounds to also spread Volatility a 6.5m radius on a kill in and provide Volatile Rounds for 4.5s (5.25s enhanced), which together should let you plough through minor add groups. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By CourtProjects, Saint_Kabr and ImpetusAlways · PvE Podcast 155 Desert Perpetual raid and epic raid weapons
  • First choicePvE

    Fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses.

    Utility · Add clear · Endgame
    Trait 1
    Repulsor Brace
    Trait 2
    Destabilizing Rounds
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Appended MagTactical MagAlloy MagazineFlared Magwell

    This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For void synergy, you can roll the trait perk combination of Repulsor Brace which provides a Void overshield for 8s (10s when enhanced) after killing a void-debuffed enemy - duration boosted by ×1.5 with Echo of Persistence - and Destabilizing Rounds to spread Volatility a 6.5m radius on a kill in and provide Volatile Rounds for 4.5s (5.25s enhanced), which together should let you safely plough through minor add groups. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By Adamsdown_Boy · Desert Perpetual raid and epic raid weapons
  • First choicePvE

    Fireteam support and clearing groups of minor adds in both general at-level or better, and end-game underleveled content, particularly with void subclasses.

    Utility · Add clear · Endgame
    Trait 1
    Attrition Orbs
    Trait 2
    Master of Arms
    Barrel
    Any of
    Arrowhead BrakeCorkscrew RiflingFluted Barrel
    Magazine
    Any of
    Appended MagTactical MagAlloy MagazineFlared Magwell

    This is only the third Support Frame auto rifle - the second best AR subfamily for damage output, which builds up healing charges on hitting enemies that you can use to heal allies by hipfiring at them. Rapidly healing provides them with a Void Overshield, and procs a ×1.1 damage boost for 5s for you. However, you may have to get used to the travel time of the projectiles, as this isn't a hitscan weapon. The stats are decent by comparison with its peers, which are helped at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/2579693381 for how the weapon stats impact in-game performance. Use the barrel perk to try and improve Handling - the projectiles gently home in on enemies, so Recoil Direction isn't really an issue. With the magazine perk, look to increase the magazine size, or boost Reload Speed. For a general purpose roll, Attrition Orbs looks very attractive in the first trait perk column, spawning a power orb after ~67% of the magazine has scored hits within 5s of each other to proc armour mods - the good news is that hipfire healing shots count as double hits. For damage in the second column, Master of Arms - provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. The Frame of Reference Origin Trait stacks up to ×5 times on kills, providing up to ×1.07 damage and boosts to Reload Speed and Range for 8s, with the timer pausing when the weapon's stowed. If you're interested, "cusp" is either a turning point or a point on a tooth, and "sempiternal" describes something that's everlasting, eternal, or of never-ending duration. Recommended MW: Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By Adamsdown_Boy · Desert Perpetual raid and epic raid weapons

From the DIM community wish lists (voltron), picks made since Edge of Fate.