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Legendary Machine Gun

Chain of Command

StasisStasisHeavyHeavyBarrierStuns Barrier (this season's artifact)Earn Ranks in Vanguard, Crucible, or Gambit Playlists
PvEby usage
PvPby usage

Bound by duty.

Build a roll

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Barrel
Magazine
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
450
Impact
41
Range
43
Stability
37
Handling
66
Reload Speed
28
Magazine
62
Aim Assistance
61
Zoom
16
Recoil Direction
100
Airborne Effectiveness
20
Ammo Generation
54

Usage this week

From Bungie match reports
Endgame PvE
0.06%
of kills · #259 of 637 · 173 players
PvP
0.02%
of kills · #370 of 667 · 85 players
Most used rolls · 52 copies seen
  • 34.6%Corkscrew RiflingRicochet RoundsUnder-OverAdaptive MunitionsVanguard Determination
  • 9.6%Arrowhead BrakeExtended MagAdrenaline JunkieDemolitionistVanguard Determination
  • 5.8%Corkscrew RiflingArmor-Piercing RoundsHeadstoneDemolitionistVanguard Determination
  • 5.8%Chambered CompensatorExtended MagOsmosisTarget LockVanguard Determination
  • 3.8%Arrowhead BrakeAppended MagHeadstoneAdaptive MunitionsVanguard Determination

Community god rolls

  • First choicePvE

    Clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty.

    Minor adds · Single targets · Endgame
    Trait 1
    Subsistence
    Trait 2
    Any of
    Killing TallyDesperate MeasuresMeganeura
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged RiflingPolygonal RiflingSmallbore
    Magazine
    Any of
    Alloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag

    Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. If you're maybe running a double special loadout and need something for add-clearing then in the first trait perk column, Subsistence reloads 20% of the magazine on kills. Pair that a damage perk in the second column there's perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, for a bit of splash damage, Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for AoE explosive damage in a 7.5m radius on a crit kill - the explosion is treated as weapon damage so inherits damage boosts and also procs weapon effects like Subsistence. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

    By Adamsdown_Boy · The Best Machine Guns
  • First choicePvE

    Sustained DPS in a damage phase of 10s or longer against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty.

    Bosses · Sustained damage · Endgame
    Trait 1
    Overflow
    Trait 2
    Any of
    Killing TallyTarget LockFocused Fury
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged RiflingPolygonal RiflingSmallbore
    Magazine
    Any of
    Extended MagAlloy MagazineAppended MagFlared MagwellLight Mag

    Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For a sustained boss damage roll, in the first trait perk column, Overflow refills the magazine and boosts its capacity to ×2.2 of base, rounded up, on picking up an ammo brick. Pair that a damage perk in the second column there's perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other for up to ×1.4 damage at 110.33% of base magazine capacity - so needs an overflowed mag to work best. There's also Focused Fury to boost damage by ×1.25 for a refreshable 12s or until reload or stow, after hitting 35% of base capacity as precision hits - that's ~17 hits. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within an army. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

    By Adamsdown_Boy · The Best Machine Guns
  • First choicePvE

    Clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with grenade builds.

    Minor adds · Single targets · Endgame
    Trait 1
    Adrenaline Junkie
    Trait 2
    Any of
    Killing TallyDesperate Measures
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged RiflingPolygonal RiflingSmallbore
    Magazine
    Any of
    Alloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag

    Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the https://www.destiny2.science/ Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Chain of Command offers double damage perks with refreshable timers that can be procced with grenades. Adrenaline Junkie, in the first trait perk column, stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant max stacks, for a refreshable 5s. Pair that in the second column with either Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills, or Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, for a max combined damage boost of ×1.73. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

    By Adamsdown_Boy · PvE Podcast 174 - The Best Machine Guns
  • First choicePvE

    Dealing with barrier champions and boss Subjugators, or the Match Game modifier in activities rated Normal, Hard or Very Hard difficulty.

    Utility · Champions · Endgame
    Trait 1
    Under-Over
    Trait 2
    Any of
    Killing TallyDesperate Measures
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged RiflingPolygonal RiflingSmallbore
    Magazine
    Any of
    Alloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag

    Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Chain of Command offers the ability to rip through enemies with barriers and shields - even mismatched shields with Match Game or hidden ones like boss Subjugators - with Under-Over which provides ×1.55 damage against barriers and elemental shields, and ×2.4 damage against overshields. Pair that in the second column with either Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills, or Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, for additional damage. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

    By Adamsdown_Boy · PvE Podcast 174 - The Best Machine Guns
  • First choicePvE

    Clearing individual Minor adds or tougher enemies in activities rated Normal, particularly with grenade builds.

    Minor adds · Single targets
    Trait 1
    Adrenaline Junkie
    Trait 2
    Demolitionist
    Barrel
    Any of
    Arrowhead BrakeChambered CompensatorCorkscrew RiflingExtended BarrelFluted BarrelHammer-Forged RiflingPolygonal RiflingSmallbore
    Magazine
    Any of
    Alloy MagazineAppended MagArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared MagwellLight Mag

    Chain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For grenade builds, there's the classic trait perk combo of Adrenaline Junkie stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant 5 stacks, for a refreshable 5s and Demolitionist to generate chunk grenade ability energy on kills and an instant magazine refill on grenade use. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.

    By Adamsdown_Boy · The Best Machine Guns

From the DIM community wish lists (voltron), picks made since Edge of Fate.

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