
Legendary Machine Gun
Chain of Command
HeavyBound by duty.
Build a roll
A well-rounded grip, reliable and sturdy.
Selected In a community god rollHover a perk for what it does.
Stats
This roll, before masterwork- Rounds Per Minute
- 450
- Impact
- 41
- Range
- 43
- Stability
- 37
- Handling
- 66
- Reload Speed
- 28
- Magazine
- 62
- Aim Assistance
- 61
- Zoom
- 16
- Recoil Direction
- 100
- Airborne Effectiveness
- 20
- Ammo Generation
- 54
Usage this week
From Bungie match reports- 34.6%
Corkscrew Rifling
Ricochet Rounds
Under-Over
Adaptive Munitions
Vanguard Determination - 9.6%
Arrowhead Brake
Extended Mag
Adrenaline Junkie
Demolitionist
Vanguard Determination - 5.8%
Corkscrew Rifling
Armor-Piercing Rounds
Headstone
Demolitionist
Vanguard Determination - 5.8%
Chambered Compensator
Extended Mag
Osmosis
Target Lock
Vanguard Determination - 3.8%
Arrowhead Brake
Appended Mag
Headstone
Adaptive Munitions
Vanguard Determination
Community god rolls
- First choicePvE
Clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty.
Minor adds · Single targets · EndgameTrait 1
SubsistenceTrait 2Any of
Killing Tally
Desperate Measures
MeganeuraBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted Barrel
Hammer-Forged Rifling
Polygonal Rifling
SmallboreMagazineAny of
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagChain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. If you're maybe running a double special loadout and need something for add-clearing then in the first trait perk column, Subsistence reloads 20% of the magazine on kills. Pair that a damage perk in the second column there's perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills. Alternatively, for a bit of splash damage, Meganeura builds up to ×3 stacks on crit hits for a refreshable 4s for AoE explosive damage in a 7.5m radius on a crit kill - the explosion is treated as weapon damage so inherits damage boosts and also procs weapon effects like Subsistence. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Adamsdown_Boy · The Best Machine Guns - First choicePvE
Sustained DPS in a damage phase of 10s or longer against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty.
Bosses · Sustained damage · EndgameTrait 1
OverflowTrait 2Any of
Killing Tally
Target Lock
Focused FuryBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted Barrel
Hammer-Forged Rifling
Polygonal Rifling
SmallboreMagazineAny of
Extended Mag
Alloy Magazine
Appended Mag
Flared Magwell
Light MagChain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For a sustained boss damage roll, in the first trait perk column, Overflow refills the magazine and boosts its capacity to ×2.2 of base, rounded up, on picking up an ammo brick. Pair that a damage perk in the second column there's perks like Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, Target Lock stacks up to 5 times on repeated hits within 0.2s of each other for up to ×1.4 damage at 110.33% of base magazine capacity - so needs an overflowed mag to work best. There's also Focused Fury to boost damage by ×1.25 for a refreshable 12s or until reload or stow, after hitting 35% of base capacity as precision hits - that's ~17 hits. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within an army. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Adamsdown_Boy · The Best Machine Guns - First choicePvE
Clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with grenade builds.
Minor adds · Single targets · EndgameTrait 1
Adrenaline JunkieTrait 2Any of
Killing Tally
Desperate MeasuresBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted Barrel
Hammer-Forged Rifling
Polygonal Rifling
SmallboreMagazineAny of
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagChain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the https://www.destiny2.science/ Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Chain of Command offers double damage perks with refreshable timers that can be procced with grenades. Adrenaline Junkie, in the first trait perk column, stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant max stacks, for a refreshable 5s. Pair that in the second column with either Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills, or Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, for a max combined damage boost of ×1.73. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Adamsdown_Boy · PvE Podcast 174 - The Best Machine Guns - First choicePvE
Dealing with barrier champions and boss Subjugators, or the Match Game modifier in activities rated Normal, Hard or Very Hard difficulty.
Utility · Champions · EndgameTrait 1
Under-OverTrait 2Any of
Killing Tally
Desperate MeasuresBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted Barrel
Hammer-Forged Rifling
Polygonal Rifling
SmallboreMagazineAny of
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagChain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. Chain of Command offers the ability to rip through enemies with barriers and shields - even mismatched shields with Match Game or hidden ones like boss Subjugators - with Under-Over which provides ×1.55 damage against barriers and elemental shields, and ×2.4 damage against overshields. Pair that in the second column with either Desperate Measures for up to ×3 stacks for ×1.3 damage for a refreshable 7.5s for a weapon and then two ability kills, or Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, for additional damage. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Adamsdown_Boy · PvE Podcast 174 - The Best Machine Guns - First choicePvE
Clearing individual Minor adds or tougher enemies in activities rated Normal, particularly with grenade builds.
Minor adds · Single targetsTrait 1
Adrenaline JunkieTrait 2
DemolitionistBarrelAny of
Arrowhead Brake
Chambered Compensator
Corkscrew Rifling
Extended Barrel
Fluted Barrel
Hammer-Forged Rifling
Polygonal Rifling
SmallboreMagazineAny of
Alloy Magazine
Appended Mag
Armor-Piercing Rounds
High-Caliber Rounds
Ricochet Rounds
Flared Magwell
Light MagChain of Command is an adaptive LMG, which are rated B-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "technically a strict downgrade to aggressive damage profile, but barrier intrinsic is noticeable". The frame intrinsic offers built in Anti-Barrier, but offers no bonuses beyond being "well-rounded, reliable and sturdy" as per the Destiny Data Compendium. The recoil direction is a little left of vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, Armor-Piercing Rounds are best, but any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For grenade builds, there's the classic trait perk combo of Adrenaline Junkie stacks up to ×5 on kills for +20 handling and max ×1.33 damage, with a grenade kill giving an instant 5 stacks, for a refreshable 5s and Demolitionist to generate chunk grenade ability energy on kills and an instant magazine refill on grenade use. There's two useful origin traits - Aegis ranks the Vanguard Determination origin trait as B-Tier - providing up to ×3 stacks of damage resistance to max 6% - that's ×0.94 incoming damage - for a refreshable 12.5s, on kills within 20s of using a class ability. There's also the C-Tier Wild Card which provides the chance of Telesto-like "Experimental Submunitions" dropping on a kill - the number depends on the enemy tier - that last up to 10.5s and explode on contact or proximity to an enemy for additional damage. If you're interested, the name refers to the line of authority and responsibility within the military. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.
By Adamsdown_Boy · The Best Machine Guns
From the DIM community wish lists (voltron), picks made since Edge of Fate.