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Legendary Sidearm

Forgiveness

ArcArcPrimaryPrimaryEdge of Fate Crucible
–PvEby usage
PvPby usage

"We all seek it, though few find it. The brave offer it, and humble learn from it. What am I?" —Dunya, Ghost of Aisha

Build a roll

Heavy Burst

Fires a hard-hitting, two-round burst. Slightly reduces flinching from incoming fire while aiming.

Barrel
Magazine
Trait 1
Trait 2
Origin Trait

Selected In a community god rollHover a perk for what it does.

Stats

This roll, before masterwork
Rounds Per Minute
325
Impact
56
Range
45
Stability
41
Handling
49
Reload Speed
4
Magazine
30
Aim Assistance
90
Zoom
12
Recoil Direction
100
Airborne Effectiveness
35
Ammo Generation
33

Usage this week

From Bungie match reports
Endgame PvE
Not seen this week
PvP
0.27%
of kills · #95 of 525 · 249 players
Most used rolls · 33 copies seen
  • 15.2%Arrowhead BrakeAppended MagZen MomentHeadseekerFleet Footed
  • 12.1%Arrowhead BrakeExtended MagLone WolfHeadseekerFleet Footed
  • 12.1%Arrowhead BrakeRicochet RoundsZen MomentPrecision InstrumentFleet Footed
  • 12.1%Chambered CompensatorFlared MagwellTap the TriggerPrecision InstrumentFleet Footed
  • 9.1%Arrowhead BrakeAppended MagDemolitionistAdrenaline JunkieFleet Footed

Community god rolls

  • First choicePvE

    Dealing with groups of Minor adds in both general at-level or better, and end-game underleveled content.

    Add clear · Endgame
    Trait 1
    Proximity Power
    Trait 2
    Any of
    Desperate MeasuresSurrounded
    Barrel
    Any of
    Corkscrew RiflingFluted BarrelPolygonal Rifling
    Magazine
    Any of
    Alloy MagazineArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared Magwell

    The Heavy Burst frame Forgiveness means it's towards the bottom of the sidearm subfamilies for enemy damage, unfortunately and like all primary ammo sidearms it lives in the shadow of the micro-missile frame varieties. At base, by comparison with its peers, the stats are good, which is improved further at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 45 Range equates to 12.80m hipfire and 15.36m ADS before damage dropoff, 41 Stability is ×1.0525 flinch resist, 39 Handling is 0.32s ready, 0.26s ADS and 0.35s stow speed, 24 Reload Speed is 1.86s reload and Magazine Size is 24 (max 38) - firing two bullets per trigger pull, that's 12 shots. The range is very compressed on sidearms, so go for a barrel perk that provids Stability on Controller or Handling on M+KB. For the magazine, use a combat effect perk or look for something that boosts Reload Speed. Using a sidearm, you should be in a range where CQC trait perks like Proximity Power work well. This can can stack three times to provide +15 (+18 when enhanced) to your Melee stat per stack on a kill with an enemy within 15m - a total a +45 (+54) for 10s, refreshable on further kills. In the second trait perk column, Surrounded procs to boost damage by up to ×1.4 (×1.47 when enhanced) when within 15m of 3+ enemies. Alternatively use the melee boost with Desperate Measures for an up to ×1.3 damage boost for 7s (7.5s enhanced) on weapon and ability kills. The Fleet Footed Origin Trait's additional Airborne Effectiveness and Movement Speed are more of a PvP perk. Roar of Battle's +10 Handling and Stability is better, but unspectacular. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By PodvsEnemies ep. 152 (2 September 2025) with Saint_Kabr, CourtProjects and ImpetusAlways · PvE Podcast 152 Edge of Fate Crucible weapons
  • First choicePvP

    Duelling - even with the Ash and Iron nerf, Forgiveness is still an excellent close range primary option.

    Duels
    Trait 1
    Any of
    Tap the TriggerZen Moment
    Trait 2
    Precision Instrument
    Barrel
    Any of
    Chambered CompensatorCorkscrew RiflingExtended Barrel
    Magazine
    Ricochet Rounds

    The Heavy Burst frame can be useful in reducing flinch when ADSed. As per the @hugowo_ spreadsheet at https://www.destiny2.science/, at 100 Weapon attribute, best base TTK is 0.733s (4 crits 1 body) and 70% accuracy adjusted TTK is 0.833s (2c 4b). This pairs well with the Hunter Mask of Bakris ×1.06 damage boost for 11s after a shift, which reduces accuracy needed to 3c 2b. The stats, are generally better than its recent peers, except for lower range attribute - but this has less effect with the compressed range on sidearms. For the barrel perk, Corkscrew Rifling bumps up the major gunfeel attributes, or you can take Recoil Direction to 100 with either Extended Barrel or Chambered Compensator. Ricochet Rounds is the best of the magazine perks - you can see the in-game effect of stat changes at https://d2foundry.gg/w/1552443158 for yourself. Look for a consistency perk in the first trait perk column to help with crits. Zen Moment, stacks up to ×5 on hits to reduce flinch and visual shake - very useful on controllers. There's also Tap the Trigger which for 0.6s (0.76s when enhanced) on a trigger pull provides +40 Stability, ×0.5 recoil and ×0.9 Accuracy Cone size. In the second column, Precision Instrument grants escalating damage on repeated crit hits up to ×1.25 at ×6 stacks (×1.3 when enhanced) for 1.25s or until you miss a crit. Mask of Bakris and Precision Instrument together reduce the TTK to 0.47 (4c 0b). For the Origin Trait, Fleet Footed stacks up to ×1 on hits and ×2 on kills to boost movement speed and Airborne Effectiveness - great for a mobile playstyle - or Roar of Battle grants +10 Stability and Handling for 6s after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability or Handling, with your preferred choice of mod/enhanced mod to boost Range, Handling, Airborne Effectiveness depending on your play style.

    By https://www.youtube.com/cammycakesgaming · CammyCakes Gaming 2 - Forgiveness
  • First choicePvP

    Kill-chaining - even with the Ash and Iron nerf, Forgiveness is still an excellent close range primary option.

    Kill chains
    Trait 1
    Any of
    Tap the TriggerZen Moment
    Trait 2
    Kill Clip
    Barrel
    Any of
    Chambered CompensatorCorkscrew RiflingExtended Barrel
    Magazine
    Ricochet Rounds

    The Heavy Burst frame can be useful in reducing flinch when ADSed. As per the @hugowo_ spreadsheet at https://www.destiny2.science/, at 100 Weapon attribute, best base TTK is 0.733s (4 crits 1 body) and 70% accuracy adjusted TTK is 0.833s (2c 4b). The stats, are generally better than its recent peers, except for lower range attribute - but this has less effect with the compressed range on sidearms. For the barrel perk, Corkscrew Rifling bumps up the major gunfeel attributes, or you can take Recoil Direction to 100 with either Extended Barrel or Chambered Compensator. Ricochet Rounds is the best of the magazine perks - you can see the in-game effect of stat changes at https://d2foundry.gg/w/1552443158 for yourself. Look for a consistency perk in the first trait perk column to help with crits. Zen Moment, stacks up to ×5 on hits to reduce flinch and visual shake - very useful on controllers. There's also Tap the Trigger which for 0.6s (0.76s when enhanced) on a trigger pull provides +40 Stability, ×0.5 recoil and ×0.9 Accuracy Cone size. For kill-chaining, in the second column, Kill Clip boosts damage by ×1.25 for 5s (5.5s enhanced) when you reload within 3.6s of a kill - this reduces TTK to 0.47s (3c 1b). For the Origin Trait, Fleet Footed stacks up to ×1 on hits and ×2 on kills to boost movement speed and Airborne Effectiveness - great for a mobile playstyle - or Roar of Battle grants +10 Stability and Handling for 6s after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability or Handling, with your preferred choice of mod/enhanced mod to boost Range, Handling, Airborne Effectiveness depending on your play style.

    By https://www.youtube.com/cammycakesgaming · CammyCakes Gaming 2 - Forgiveness
  • First choicePvP

    Kill-chaining, particularly for grenade builds.

    Kill chains
    Trait 1
    Any of
    Tap the TriggerZen Moment
    Trait 2
    Adrenaline Junkie
    Barrel
    Any of
    Chambered CompensatorCorkscrew RiflingExtended Barrel
    Magazine
    Ricochet Rounds

    Even with the Ash and Iron nerf, Forgiveness is still an excellent close range primary option, and the Heavy Burst frame can be useful in reducing flinch when ADSed. As per the @hugowo_ spreadsheet at https://www.destiny2.science/, at 100 Weapon attribute, best base TTK is 0.733s (4 crits 1 body) and 70% accuracy adjusted TTK is 0.833s (2c 4b). The stats, are generally better than its recent peers, except for lower range attribute - but this has less effect with the compressed range on sidearms. For the barrel perk, Corkscrew Rifling bumps up the major gunfeel attributes, or you can take Recoil Direction to 100 with either Extended Barrel or Chambered Compensator. Ricochet Rounds is the best of the magazine perks - you can see the in-game effect of stat changes at https://d2foundry.gg/w/1552443158 for yourself. Look for a consistency perk in the first trait perk column to help with crits. Zen Moment, stacks up to ×5 on hits to reduce flinch and visual shake - very useful on controllers. There's also Tap the Trigger which for 0.6s (0.76s when enhanced) on a trigger pull provides +40 Stability, ×0.5 recoil and ×0.9 Accuracy Cone size. For kill-chaining on grenade builds, including Warlock buddy builds, Adrenaline Junkie generates +20 Handling and up to ×5 stacks on kills for ×1.33 damage, with a grenade kill giving an instant 5 stacks, for a refreshable 4.5s (5s when enhanced) - this reduces TTK to 0.47s (3c 1b). For the Origin Trait, Fleet Footed stacks up to ×1 on hits and ×2 on kills to boost movement speed and Airborne Effectiveness - great for a mobile playstyle - or Roar of Battle grants +10 Stability and Handling for 6s after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability or Handling, with your preferred choice of mod/enhanced mod to boost Range, Handling, Airborne Effectiveness depending on your play style.

    By https://www.youtube.com/cammycakesgaming · CammyCakes Gaming 2 - Forgiveness
  • First choicePvP

    Kill-chaining in non-competitive matches.

    Kill chains
    Trait 1
    Voltshot
    Trait 2
    Any of
    Kill ClipPrecision Instrument
    Barrel
    Any of
    Chambered CompensatorCorkscrew RiflingExtended Barrel
    Magazine
    Ricochet Rounds

    Even with the Ash and Iron nerf, Forgiveness is still an excellent close range primary option, and the Heavy Burst frame can be useful in reducing flinch when ADSed. As per the @hugowo_ spreadsheet at https://www.destiny2.science/, at 100 Weapon attribute, best base TTK is 0.733s (4 crits 1 body) and 70% accuracy adjusted TTK is 0.833s (2c 4b). The stats, are generally better than its recent peers, except for lower range attribute - but this has less effect with the compressed range on sidearms. For the barrel perk, Corkscrew Rifling bumps up the major gunfeel attributes, or you can take Recoil Direction to 100 with either Extended Barrel or Chambered Compensator. Ricochet Rounds is the best of the magazine perks - you can see the in-game effect of stat changes at https://d2foundry.gg/w/1552443158 for yourself. In 6s matches, you can have fun with Voltshot in the first trait perk column to apply Jolt to the next target you hit within 7s (8s when enhanced), after a reload within 5.3s of a kill, for additional damage to the target on further hits plus AoE chain lightning damage on nearby opponents. In the second column, to help with kill-chaining, both Precision Instrument which grants escalating damage on repeated crit hits up to ×1.25 at ×6 stacks (×1.3 when enhanced) for 1.25s or until you miss a crit, or Kill Clip that boosts damage by ×1.25 for 5s (5.5s enhanced) when you reload within 3.6s of a kill, can reduce TTK to 0.47s (3c 1b). For the Origin Trait, Fleet Footed stacks up to ×1 on hits and ×2 on kills to boost movement speed and Airborne Effectiveness - great for a mobile playstyle - or Roar of Battle grants +10 Stability and Handling for 6s after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability or Handling, with your preferred choice of mod/enhanced mod to boost Range, Handling, Airborne Effectiveness depending on your play style.

    By https://www.youtube.com/cammycakesgaming · CammyCakes Gaming 2 - Forgiveness
  • First choicePvE

    Dealing with groups of Minor adds and occasional higher ranked enemies in both general at-level or better, and end-game underleveled content, particularly with an arc build.

    Add clear · Endgame
    Trait 1
    Voltshot
    Trait 2
    Loose Change
    Barrel
    Any of
    Corkscrew RiflingFluted BarrelPolygonal Rifling
    Magazine
    Any of
    Alloy MagazineFlared Magwell

    The Heavy Burst frame Forgiveness means it's towards the bottom of the sidearm subfamilies for enemy damage, unfortunately and like all primary ammo sidearms it lives in the shadow of the micro-missile frame varieties. At base, by comparison with its peers, the stats are good, which is improved further at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 45 Range equates to 12.80m hipfire and 15.36m ADS before damage dropoff, 41 Stability is ×1.0525 flinch resist, 39 Handling is 0.32s ready, 0.26s ADS and 0.35s stow speed, 24 Reload Speed is 1.86s reload and Magazine Size is 24 (max 38) - firing two bullets per trigger pull, that's 12 shots. The range is very compressed on sidearms, so go for a barrel perk that provids Stability on Controller or Handling on M+KB. For the magazine, look for a perk that boosts Reload Speed. If you don't already have a Voltshot sidearm, you have the option of that with Loose Change as the trait perks, to apply Jolt to the next target you hit within 7s (8s when enhanced), after a reload within 5.3s of a kill, for chunk damage on the target plus AoE damage on nearby enemies. While Loose Change only helps after the first time you apply Jolt, providing +50 Reload Speed +20 Aim Assist and ×1.2 ADS movement speed, it does mean that once you start a spree it's easier to keep it going. The Fleet Footed Origin Trait's additional Airborne Effectiveness and Movement Speed are more of a PvP perk. Roar of Battle's +10 Handling and Stability is better, but unspectacular. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By PodvsEnemies ep. 152 (2 September 2025) with Saint_Kabr, CourtProjects and ImpetusAlways · PvE Podcast 152 Edge of Fate Crucible weapons
  • BackupPvE

    Dealing with groups of Minor adds in general at-level or better content.

    Add clear
    Trait 1
    Demolitionist
    Trait 2
    Any of
    Adrenaline JunkieDesperate Measures
    Barrel
    Any of
    Corkscrew RiflingFluted BarrelPolygonal Rifling
    Magazine
    Any of
    Alloy MagazineArmor-Piercing RoundsHigh-Caliber RoundsRicochet RoundsFlared Magwell

    The Heavy Burst frame Forgiveness means it's towards the bottom of the sidearm subfamilies for enemy damage, unfortunately and like all primary ammo sidearms it lives in the shadow of the micro-missile frame varieties. At base, by comparison with its peers, the stats are good, which is improved further at Tier 4/5 when barrel and mag perks are enhanced - d2foundry.gg calculates that 45 Range equates to 12.80m hipfire and 15.36m ADS before damage dropoff, 41 Stability is ×1.0525 flinch resist, 39 Handling is 0.32s ready, 0.26s ADS and 0.35s stow speed, 24 Reload Speed is 1.86s reload and Magazine Size is 24 (max 38) - firing two bullets per trigger pull, that's 12 shots. The range is very compressed on sidearms, so go for a barrel perk that provids Stability on Controller or Handling on M+KB. For the magazine, use a combat effect perk or look for something that boosts Reload Speed. Although not as useful is in the past, for grenade builds, there are the trait perk combinations of Demolitionist, in the first column for chunk grenade ability energy on kills and an instant magazine refill on grenade use. You can use that with Adrenaline Junkie for an up to ×1.33 damage for 4.5s (5s when enhanced) or Desperate Measures for up to ×1.3 damage with weapon and ability kills. The Fleet Footed Origin Trait's additional Airborne Effectiveness and Movement Speed are more of a PvP perk. Roar of Battle's +10 Handling and Stability is better, but unspectacular. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.

    By Adamsdown_Boy · PvE Podcast 152 Edge of Fate Crucible weapons

From the DIM community wish lists (voltron), picks made since Edge of Fate.

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